InfinityPilot wrote:Is there any chance we might see a transcript of Cygnis' voice lines?
I'd really like to see all his lines of dialogue, but it's so hard to understand him in-game.
Spoiler: taunts
1. I find your lack of firepower disturbing.
2. That feeling you are embracing right now? It is your flesh, peeling off your bones.
3. If explosions were a medium of expression, I'd be an artisan now.
4. Coffin won't be needed once I'm done with you. You might want to invest for an urn instead.
5. Thanks from the mountain! Hahaha! (Terrible, literal translation of a figure of speech from Polish.)
7. And voila, another artful piece of wonderful destruction done!
9. You dare to bring the blight into my air?! *Short pause* YOU MUST DIE!
10. You ugly bastards had to come outta nowhere and break my perfectly fine day!
11. BOOM!... you're dead, just like it should be.
12. You tried your best? Your lack of pulse says otherwise.
14. I feel like you don't even try to kill me, or is it only me?
15. Words can't comprehend how much I HATE you all.
16. Don't come with me if you want to live.
17. You mustn't be this tall to die. Any height is fine!
18. I am not a psychiatrist, but I can deal with your existence problems, right away!
19. Mhm, maybe I'll actually start to like this magical mumbo-jumbo.
20. No rest for the trigger.
21. I've got a present for you!
22. That was left-handed!
23. You all are already bread!... Errr, dead.
24. Order now, and you shall earn extra, brutal evisceration - for absolutely free!
25. MONSTRO EXPLODOOO!!... That's the magic I like.
26. I. Hate. WAZARDS!! I mean, wazerds... weyzards... okay okay, I got it... WEZERDS!!... ah, fuck it.
27. The sad truth? I am more ridiculously armed than you.
28. A thousand of scales, right up your face. Make sure to recommend my medicine to friends!
29. Tsk tsk tsssk... foolishly foolish fools.
31. Ash to ashes, dust to dust!
There was way more planned, but Marty could only do so much cuz that voice!... Is not easy on your voice, lol, so we just stuck with the taunts. I was kinda afraid Cyg would become a little too talkative, thus annoying, too. But I keep those ideas stashed away.
Love em. Love every single one of them.
Re: The Guncaster - 3.888b
Posted: Thu Sep 01, 2022 1:51 pm
by krimson painkekk
krimson painkekk wrote: ↑Thu May 19, 2022 5:49 pm
This might be the necro issue though I still decided to report it.
The beam seems misalignment when the player casts Prism Laser while crouching; the beam doesn't come out from my paw, it comes out above my head instead !
It seems that I didn’t address the properly.
When the player put on the mask, casting Prism Laser while crouching. The laser comes above the head instead of hand/hands. Since it happens when the player have Mech Suit and/or Mask Only, I guess it might be caused by the mask. The coding/modding is completely greek to me so I just throw it here to let dev. team aware and fix the issue.
Re: The Guncaster - 3.888b
Posted: Mon Oct 31, 2022 9:43 pm
by elCreyo
I really dig this sexy dragon lady as a shop keeper instead of that loser dragon dude. Just kidding. He's alright too. I'm not a furry by the way.
Re: The Guncaster - 3.888b
Posted: Sun Nov 06, 2022 5:35 pm
by InfinityPilot
Guncaster is such a fun mod and Cygnis is such a great character, that I just had to include him in my Doom fanfic "Day of Wrath"!
I've included him as part of the Forsworn, a rogue faction of warriors that hunt demons in Hell, "without ties to God or man."
In case you're curious, the other warriors are (from left to right and top to bottom) Hennya the Demon Warframe (by artist daemonstar), Lt Typhon (from the Doom mod of the same name by Skelegant), Noble 6 from Halo Reach, the Champion from Amid Evil, V1 from Ultrakill, and Wolf from Sekiro: Shadows Die Twice.
Pretty sure this is due to the recent GZDoom (using GZDoom 4.10) updates more than the mod but I'm posting it here anyway. The mod VM aborts every time you try to access the options menu, probably due to the tips if I'm reading the error message correctly.
The error message being:
"VM execution aborted: division by zero.
Called from Gc_TipMenu.Drawer at Guncaster.pk3:moonspeak/tip_menu.txt, line 146"
I would've posted an image but I can't seem to get it to work whoops.-
Re: The Guncaster - 3.888b
Posted: Tue Dec 20, 2022 5:16 pm
by CandiceJoy
PokeParty445 wrote: ↑Tue Dec 20, 2022 2:53 pm
Pretty sure this is due to the recent GZDoom (using GZDoom 4.10) updates more than the mod but I'm posting it here anyway. The mod VM aborts every time you try to access the options menu, probably due to the tips if I'm reading the error message correctly.
The error message being:
"VM execution aborted: division by zero.
Called from Gc_TipMenu.Drawer at Guncaster.pk3:moonspeak/tip_menu.txt, line 146"
I would've posted an image but I can't seem to get it to work whoops.-
I get the same issue if I run it with my normal mod setup, but not if I run it with Guncaster and nothing else; are you running anything else besides just Guncaster and an iwad?
Re: The Guncaster - 3.888b
Posted: Tue Dec 20, 2022 5:23 pm
by Zhs2
I went ahead and added some sanity in kekscode to keep it from happening (I get it when my only autoload is Intelligent Supplies.) It'll be up to Pillow to put up a ninjafix, in the meantime you can paste this line into your file (over the contents of line 146 of moonspeak/tip_menu.txt, of course):
CandiceJoy wrote: ↑Tue Dec 20, 2022 5:16 pm
I get the same issue if I run it with my normal mod setup, but not if I run it with Guncaster and nothing else; are you running anything else besides just Guncaster and an iwad?
I've tried running it with just GC and an iwad, even turning off all of gzdoom's extra pk3s it can access and my autoloaded mods and nope, still an error. Not really sure why really.
CandiceJoy wrote: ↑Tue Dec 20, 2022 5:16 pm
I get the same issue if I run it with my normal mod setup, but not if I run it with Guncaster and nothing else; are you running anything else besides just Guncaster and an iwad?
I've tried running it with just GC and an iwad, even turning off all of gzdoom's extra pk3s it can access and my autoloaded mods and nope, still an error. Not really sure why really.
At any rate, Zhs2's proposed fix works.
Re: The Guncaster - 3.888b
Posted: Wed Dec 21, 2022 8:12 am
by Tesculpture
This same error occurs with Russian Overkill in 4.10, but Zhs2's fix works there too.
Re: The Guncaster - 3.888b
Posted: Wed Dec 21, 2022 9:05 pm
by PokeParty445
Zhs2 wrote: ↑Tue Dec 20, 2022 5:23 pm
I went ahead and added some sanity in kekscode to keep it from happening (I get it when my only autoload is Intelligent Supplies.) It'll be up to Pillow to put up a ninjafix, in the meantime you can paste this line into your file (over the contents of line 146 of moonspeak/tip_menu.txt, of course):
I didn't even see this until it was pointed out this fix was here. Thank you so much!
Re: The Guncaster - 3.888b
Posted: Sun Jan 08, 2023 4:34 pm
by Zaeryn
I've put together a Cygnis skin for ZDoom (The Cyberman one was for SkullTag) with the powerup suits. I haven't gotten any response from PillowBlaster, though. Is he the sprite artist? Marty Kirra ("playerclass base")?
Re: The Guncaster - 3.888b
Posted: Thu Jan 12, 2023 12:12 pm
by Xerenogan
Zaeryn wrote: ↑Sun Jan 08, 2023 4:34 pm
I've put together a Cygnis skin for ZDoom (The Cyberman one was for SkullTag) with the powerup suits. I haven't gotten any response from PillowBlaster, though. Is he the sprite artist? Marty Kirra ("playerclass base")?
Anywhere we can see it?
Re: The Guncaster - 3.888b
Posted: Sat Jan 14, 2023 5:54 pm
by Zaeryn
Eh, fuck it. Here be BroPill's Drag Rage the player skin the GZDoom version. The enviro suit, power armor, and Draugh suit are additional skins. All have unique status bar faces and player sounds.