A Final Doomer-esque mod starring a battlescarred badass with ridiculous firepower! While not as overpowered as Russian Overkill or Baradoom, it makes Plutonia less of a bullshit challenge, while adding a few challenges of its own. Mancubus fireballs burst into a hail of flame, revenant rockets are a little faster and home better but can be shot out of the air if your aim is good (and grabbed too!) Cyberdemon rockets are faster and can also be grabbed, but only if your timing's just right.
Backpacks provide ammo as well as rocket powered grappling hooks and a rich, lung-destroying cigar that'll buff your armor but lower your HP (as well as make you look badass as fuck)
Most weapons have an altfire so be sure to bind that before playing if you haven't already (i'd suggest sticking it on right mouse click)
It's compatible with many monster packs and mapsets, DRLA monsters goes particularly well with it
I've been testing it with Valve (vaccinated Valiant), it's a really fun but challenging mapset: https://www.doomworld.com/idgames/level ... wads/valve
Lt. Typhon was the textbook definition of a good soldier: patriotic, equally loved and feared by her platoon, ripped as all hell, and ready to throw down for her nation.
That all changed when she accidentally uncovered a plot devised by her superiors to turn the entire Amazon jungle into a giant military base/nuke launch site. After a heated confrontation ending in Typhon throwing her captain through a window, she was shipped off to the Mars settlement to cool down.
Her days there were spent working out, reading Soldier of Fortune, and watching her beloved Earth through the anti-asteroid cannon's scope.
When the UAC bases on Phobos and Deimos were breached by Hell's armies, Typhon hijacked a military transport ship and joined the human resistance. After Hell's forces were seemingly defeated, Typhon returned to the Mars colony and settled down to some Earth-watching, only to find the planet shrouded in red smoke and puckered with fire. The motherfuckers were so sore about losing they'd invaded Earth! Furious, Typhon set the nearest teleporter's co-ords to Earth and leaped in, emerging in the Amazon. Armed with only her fists and her trusty 1911, Typhon roared defiance against Hell and flung herself into the demon-infested jungle.
Zoom- Mighty Boot (kick in the air to dropkick, kick while ducking to megaman slide)
Plutonium handler- very strong and slow, protects from damaging floors and lets you jump higher. Punch slime barrels to pick them up! Deselecting will drop the barrel
Alt- shield + charged punch
Reload- self destruct
Fists- very powerful, will speed up if fire is held
Alt- Charged uppercut
Punch cyberdemon/revenant rockets to grab and throw them back!
Taunt- Dents your opponents ego and stuns them for a few seconds. Upgrade with bio punch/Sirius beam (found randomly replacing the plutonium handler and berserk)
Sirius- Typhon's orbital laser cannon. Targeted with the nerve endings in her empty eye socket, it follows whichever enemy you aim it at and lets loose a searing beam of energy.
Bio Shock Punch- turn your enemies into walking time bombs. Can be charged to do a flurry of jabs
Automag- strong, accurate but kinda slow
Alt- tap to fire stunning shot, charge to fire bio blast
Shotgun- Fairly accurate, rips stuff up good
Alt- hold to chuck a big slug, tap to whap enemies with the shotty's stock
Sawnoff- Inaccurate but very powerful at close range
Alt- barfs dragon's breath shells
Machine gun- decently accurate, fairly strong
Alt- fires a grenade
Gatling gun- Pretty accurate, strong as fuck
Pick up two to dual wield and kill everything (burns through cells and bullets real fast tho)
Rocket launcher- strong but dangerous at close range
Alt- fires a stronger missile for twice the ammo
Pulse rifle- Fast demon-melting action
Alt- shoots a piercing, slightly explosive beam
FuckOff Gun 25000- Kills stuff good
Alt- kills stuff gooder
Old BFG9000- fires like the doom alpha bfg
Alt- plasma shotgun
Hand of Diana- similar to the FOG25000 but hitscan
Demonic shotgun- pukes bloody giblets all over your enemies
Alt- Tumor grenade
Strange Rifle- created by The Artificer, this gun has no obvious weapon mechanisms but somehow fires like a faster plasma rifle. Very odd
Alt- fire a splinter missile that bursts into treats (tap alt to detonate)
Outsider revolver- accurate and incredibly powerful, dangerous to use at close range
Alt- fire six shots at once and kill everything
Dumbbells- heave a dumbbell at whoever's stupid enough to get in the way. Can be charged.
Alt- flex on your enemies and build up armor points
Munchy- Punch to throw them at your foes, altfire to pet the caco
Medikits/stimpacks: will heal you up to 100%, above which will only give half the original hp
Gold armor: protects you from all damage but will wear out
Flesh armor: Gives you 100 armor and temporarily protects you from most damage (as well as slowly regenerating your bio energy)
Berserk: Speeds up your punch and powers up your uppercut.
MRE: Use to restore 200 hp.
Cigar: Slowly regenerates armor and bio energy, and takes a little health. You can still lose hp but will not die while using it, so it's a perfect last resort for maps fulla demons.
Grappling hooks: Use to shoot them into the ceiling. Press use on their chain to climb. Can be used under ceilings or sky, but not while huggin a wall or they'll stick to that instead.
Bio powerups: Unlock superpowers that let you kill stuff deader!
Outsider Sigil: Very rare, use to attain Burning Angel form for 60 seconds!
Sprites: id Software
Sprite Edit: Lynn Forest, Xaser, Alice James, Skelegant
Player sounds from Skyrim
Melee sounds from Combined_Arms (originally from DRLA and Mortal Kombat)
Mortal Kombat X
Street Fighter 5
Fonts: Blue Shadow, Jimmy
SUPERM1: Red MarKer - DMC 12 gauge
SUPERM2: d.notive - Streets of Passion
SUPERM3: Carpenter Brut - Hairspray Hurricane
SUPERM4: Carpenter Brut - Meet Matt Stryker
SUPERM5: Dance with the Dead - From Hell
SUPERM6: Dance with the Dead - Go!
Intro/between maps: Hexenkraft - Diabolus ex Nihilo
Ending: VHS Glitch - Iron Pumper
BURNPOW: Mercenary - Burning Angel
Last edited by Skelegant on Wed Dec 28, 2022 7:01 pm, edited 26 times in total.
Oh, that's a fine new mod. Very well done. My thoughts on each weapon, save for the BFG weapons.
I'll have to admit, charging up your fist for the alt fire really can make short work of even barons in one hit, though I can just imagine the atatatatatata when I'm in Bivrost Overdrive Mode.
The Plutonia handler's blocking is very nice for deflecting, but sometimes the projectiles get stuck, namely the homing ones, when I'm standing still.
The 1911's 100% accuracy is just right for long-distance plinking, making up for the machine gun being two points of damage weaker. (Though the grenade alt fire on the machine gun's great to fall back on, particularly in the spots where enemies are boxed in below.)
Shotgun's alt fire's just as good for sniping, though it takes a bit of leading enemies with, and the fragments damaging other enemies is nice. Regular fire's just fine for one-shotting imps up close.
Love the sawn-off's dragon's breath alt-fire for doing additional damage to groups, however miniscule, though the beefed-up normal fire's just as sweet. The demonic shotgun's a bit gimmicky for my tastes, though.
The charged-up rocket launcher's alt-fire's nice for one-shotting revs, but the fireballs aren't exactly reliable for hitting groups of enemies.
Pulse Rifle's altfire can very easily hitstun the Spider Mastermind to death. Still great for those long, tight hallways full of enemies nonetheless.
Like what GAA said, a beefier handgun would fit Typhon more - a scoped .357 magnum, or at the very least an automag would suffice. That, and the altfire sound for the shotgun could be a bit bassier or meatier to match the slug, which could also be faster to really add some "oomph" to it.
I'm not replacing her starting weapon (if it was any more powerful you wouldn't need to find new weapons ) but I could add another slot 2 weapon, a nice big revolver would be a fun addition.
There is meant to be a slight delay to simulate trigger-pulling but not at much as there is, I don't know how I didn't notice how delayed the pistol and shotguns are Just fixed that and sped up the slug a little
EddieMann wrote:Like what GAA said, a beefier handgun would fit Typhon more - a scoped .357 magnum, or at the very least an automag would suffice. That, and the altfire sound for the shotgun could be a bit bassier or meatier to match the slug, which could also be faster to really add some "oomph" to it.
i hope skel considers either an automag or a wildey, cuz they're cool looking heavy caliber pistols, and because i have clint eastwood related fantasies that need fulfillment.
also, minor bug report, when using the small hud, the giblet shotgun's reload has a pretty massive sprite cut off.
i hope skel considers an automag, cuz it's a cool pistol, and because i have clint eastwood related fantasies that need fulfillment.
also, when using the small hud, the giblet shotgun has a pretty massive sprite cut off.
Already fixed that An automag would be cool but function the same as the 1911, I could maybe add it as an akimbo upgrade to the pistol?
Vikvicious1 wrote:Are the alt fire rockets and dragon breath shotgun supposed to go though walls? Seems a little unfair to the demons, funny I should be taking their side but hey. Other than that I love the mod!
They are, it does break some maps but it's fun and that's what matters
if u pick up another berserk while already having one it will not give u more time to punch demons in their faces,but before that happened i still had colormap on me and no fast punches (thats how i noticed there was no no time reset after testing)