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Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Thu Apr 02, 2015 5:20 am
by Nash
Blender Master Race reporting in.

Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Thu Apr 02, 2015 5:46 am
by MaxED
I tried learning it. The main problem is that you have to use it constantly, otherwise, you'll forget all the keyboard shortcuts, and, since half of the actions doesn't have corresponding menu items, you are boned, screwed and toasted at the same time...
Modo, on the other hand, have THE BEST UI among 3D modeling packages (and boy I've tried many of them), probably the best modeling tools, easy to setup material and animation systems and an outstanding renderer.
I hadn't used Modo for the last year or so, launched it yesterday and made the lamp post without any problems.
Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Thu Apr 02, 2015 6:44 am
by Tormentor667
Well, no problem if you want to train your skills with some more models for BoA - you are welcome

Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Fri Apr 03, 2015 5:42 pm
by MaxED
Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Sat Apr 04, 2015 12:16 am
by Captain J
Gotta love that octagonal shape, there's no need to be a high quality After all!
Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Sat Apr 04, 2015 1:42 am
by Tormentor667
Great work MaxED, but if I add this, I need also the rest of the light sources as models for consistency

The street lamp is one thing, the ceiling lamps are others

Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Mon Apr 06, 2015 9:52 am
by Tormentor667
Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Mon Apr 06, 2015 9:53 am
by armymen12002003
Wow nice job
Re: [WolfenDoom] Blade of Agony (new shots p17)
Posted: Mon Apr 06, 2015 10:17 am
by Captain J
i bet BJ can take all those goddamn golds!
...because you know, they turns into points.
EDIT: Whoops, image fixed.
Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Mon Apr 06, 2015 10:58 am
by Tormentor667
Well, you can try it

Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Mon Apr 06, 2015 1:18 pm
by Naitguolf
Ey, this proyect seems very sexy! Waiting for a release!!!

Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Mon Apr 06, 2015 1:32 pm
by BFG
those screenshots nearly made me faint

Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Tue Apr 07, 2015 7:43 am
by YukesVonFaust
now, this is the real wolfendoom.
can't wait to release the beta.
Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Tue Apr 07, 2015 7:46 am
by Slax
Re: [WolfenDoom] Blade of Agony (shotalarm p19)
Posted: Tue Apr 07, 2015 9:05 am
by Nash
Scrooge McDuck would go crazy in this map...