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Posted: Wed May 10, 2006 12:46 pm
by Siggi
Cutmanmike wrote:Not if the TID is something like 99999, which is unlikely to be used in most wads.
Unless someone else was thinking that to.

Posted: Wed May 10, 2006 12:55 pm
by Cutmanmike
Psycho Siggi wrote:
Cutmanmike wrote:Not if the TID is something like 99999, which is unlikely to be used in most wads.
Unless someone else was thinking that to.
Shh don't tell anyone! Becides, if it's someone making a wad and want to include the weapon they could easily change it.

Posted: Wed May 10, 2006 6:36 pm
by DoomRater
I'll say this- I wouldn't have thought of enabling flying on an item to make it work.

See, this is why we love the Mouse- because she thinks outside the box.

Posted: Fri May 12, 2006 2:16 am
by LilWhiteMouse
Replaying Blood 2 and thought to myself, "I can do that."
Flaregun
http://home.midmaine.com/~lilwhitemo/flaregun.zip
It's rather weak, wasn't sure how much damage it should inflict per "burn". Would work best with something that has burn states, but as doom doesn't I didn't bother with the fire damage flag.

Posted: Fri May 12, 2006 10:21 am
by Froon
Words cannot express my amazement.

I was 100% convinced that this was impossible, and you go and do it in such a flawless way.

Congratulations, I reckon this is the best weapon submission ever.

Posted: Fri May 12, 2006 10:22 am
by Risen
Flag it anyway. It's a resource WAD, and the new project it goes in may have burn states for its monsters.

Still no internet at home, wish I could look...

Posted: Fri May 12, 2006 12:13 pm
by Cutmanmike
Hmm doesn't seem like it's burning through enemies though. It sounds more like something is drilling through them,

Posted: Fri May 12, 2006 12:39 pm
by DoomRater
Oh my god. XDDDDDD What a fun weapon!

I'm thinking using maybe A_SpawnDebris with a custom parameter to improve this?

Posted: Sat May 13, 2006 2:50 am
by MartinHowe
Cutmanmike wrote:Not if the TID is something like 99999, which is unlikely to be used in most wads.
Since this is a resource WAD and not meant to be used directly, using TIDs or even scripts should not be a problem as long as they are clearly documented. However, this would need a change in the WRW rules. Perhaps, the WRW could "reserve" a range of TIDs and script numbers for itself and spread the word on the forums; for example, TIDs 32768-49151 and scripts 512-767?

Posted: Sun May 14, 2006 9:57 am
by chronoteeth
LWM, that link to your flaregun is down.

Posted: Sun May 14, 2006 10:22 am
by Nightmare Doom
I know I have posted this on Doomworld forums before but can anybody here rip the sprites for the PSX Final Doom SSG?

screenshot

Image

Posted: Sun May 14, 2006 11:12 am
by LilWhiteMouse
chronoteeth wrote:LWM, that link to your flaregun is down.
I'm having ISP issues, sorry.

[EDIT] Should be working now. Something else:
http://home.midmaine.com/~lilwhitemo/rosestaff.zip
For Heretic, so not a submission.
Rosestaff
Normal: Rambling Rosebush - It's thorns will slice up enemies, chases targeted enemy.
Tomed: Dryad's Tear - Spawns a Dryad that will ensnare and attack enemies. Alt fire for normal attack.

Posted: Sun May 14, 2006 3:39 pm
by wildweasel
That flare gun is actually pretty cool. I might be able to modify that into my Heretic mod...

Posted: Sun May 14, 2006 4:10 pm
by MaxPower8905
Here's a weapon I made a while ago. It's nothing special, just some kind of rapid fire railgun, with a slower, more powerful altfire.

http://rapidshare.de/files/20474119/mp_lazer.zip.html

Posted: Sun May 14, 2006 4:10 pm
by Shadelight
Those heretic weapons should be converted to the Doom Pallete and added 'cause they rock!