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Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 12:18 am
by raymoohawk
Silentdarkness12 wrote:Well....here I am, restating my request for a Kronos spriteset. Kronos, from Doom RPG.

*sigh*

I have some neat ideas on what I could do with him as a regular DooM monster, but of course, there's a lack of sprites for the guy, what can I say? And before you throw me the "Do it yourself" answer, I did try to make it myself. Result: http://i.imgur.com/Nr9o83B.jpg

I do realize that it'd basically have to be custom work all the way, because the Doom RPG sprite set for Kronos is both too small and incomplete as far as the id tech 1 engine is concerned.

Actual resource pic: http://firstpersonshooters.net/Games/-= ... kronos.gif
Dude I´m not good at spriting but if you want, i could try to modify the tchernobog sprite from blood
this is the actual sprite, I think it looks kinda like the kronos
http://www.spriters-resource.com/pc_com ... eet/24478/

this is just a very quick hack of the the cthenobog with size comparison, but it can look better given more dedication

Image

you could try editing the sprites yourself, or if you want me to try you can tell me

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 1:44 am
by Gez
Personally I find the Blood sprite art style really doesn't mesh at all with the Doom sprite art style.

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 1:59 am
by zrrion the insect
I think if you downscale it a little, and do some editing to fix anything mangled by the downscale, it would work in doom just fine. Great edit btw.

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 2:50 am
by raymoohawk
zrrion the insect wrote:I think if you downscale it a little, and do some editing to fix anything mangled by the downscale, it would work in doom just fine. Great edit btw.
thanks :) , I´ll try that

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 3:05 am
by raymoohawk
Okay, this is just a test, but i converted the colors to the revenant pallete and resized it a bit, it still needs a lot of twiking, but do you guys think it looks a bit more doomy now?

Image

suggestions are welcome :D

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 3:06 am
by Captain J
Gez wrote:Personally I find the Blood sprite art style really doesn't mesh at all with the Doom sprite art style.
because of camera 'n figure's difference, i see.

anyway raymoo, i'd like to recommand you to edit the latest post of yours if you're need to insert the additional words or works. maybe the double or multiful posting is might be useful for get peoples' attention, but it makes threads waste the space.

oh, also if you're interested about sharing a edited sprites, i'd recommand to create your own thread or show 'em from spriting carnival.

EDIT: wait, you already did show 'em at spriting carnival. i hope you can create your own thread to share it to everybody!

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 7:30 am
by IMX
Gez wrote:Personally I find the Blood sprite art style really doesn't mesh at all with the Doom sprite art style.

Re: Resource Request thread *Read 1st post*

Posted: Fri Jul 11, 2014 4:39 pm
by Gni
Hey, guys. I'm looking to script a proximity mine that can be placed on the ceiling, walls, or floors. I got...
Spoiler:
... this here ^^^^ landmine off Realm667 and edited it for the Brutal Doom gloves. Now, I'm okay with most of it, but I have some questions.

1. I figure a sprite for the ceiling would be easy enough. I'd just have to flip the ground sprite over. But, how would one for the walls work? Don't some eight-direction sprites need to be drawn for that? Would someone be willing to draw those up? I'm not confident in my spriting abilities.

2. Although I'd probably figure out how to spawn stuff on the walls by studying Brutal Doom script, what's the code I could use to spawn different actors for the ceiling, walls, or the floor depending on where the tossed landmine lands? Is there a code to make landmines attach to monsters? If not, is there a code to have them just blow up when contacting monsters?

Thanks.

Edit: Forgot to clarify... whatever code is used must be compatible with both gzdoom and zandronum.

Re: Resource Request thread *Read 1st post*

Posted: Sun Jul 13, 2014 4:10 am
by raymoohawk
Can anyone get me the brutal doom sprites in wich the marine holds the lost soul? I tried extracting the pk3 file, but it was not there :(

Re: Resource Request thread *Read 1st post*

Posted: Sun Jul 13, 2014 2:41 pm
by Toberone
Is there a phantasm with normal lost soul coloring? Or similarly a rictus with the original lost soul flame sprites?

Re: Resource Request thread *Read 1st post*

Posted: Sun Jul 13, 2014 3:54 pm
by comet1337_old
are there any iron sight sprites for mike12's berettas or marty kirras revolver?
or are there any handgun sprites that are angled, have firing, reload and the above mentioned iron sight frames?

Re: Resource Request thread *Read 1st post*

Posted: Sun Jul 13, 2014 7:46 pm
by Xim
raymoohawk wrote:Also does anyone have sprites of imps, male and female holding weapons? I know i have seen some imps like that, but can not find them, templates that you can paste weapons to would be ideal
Here's one ripped from RealGuns. I have no idea about a female imp though, never even seen a female imp sprite before.

Re: Resource Request thread *Read 1st post*

Posted: Sun Jul 13, 2014 9:44 pm
by raymoohawk
Xim wrote:
raymoohawk wrote:Also does anyone have sprites of imps, male and female holding weapons? I know i have seen some imps like that, but can not find them, templates that you can paste weapons to would be ideal
Here's one ripped from RealGuns. I have no idea about a female imp though, never even seen a female imp sprite before.
cool :D , i will rework them to hold the other weapons, out of curiosity do you know if there are children monsters other than the baby cacos?

also does anyone have obese imps?

Re: Resource Request thread *Read 1st post*

Posted: Mon Jul 14, 2014 3:06 am
by Captain J
raymoohawk wrote:if there are children monsters other than the baby cacos?
you mean the watchers? and about the other baby ones, not yet. the almost of baby version of the monsters are highly shrunken basic ones with high-pinched voices, though.

Re: Resource Request thread *Read 1st post*

Posted: Mon Jul 14, 2014 4:43 am
by 0bsidian
Does anyone have a MIDI of the Gigyas Intro from Earthbound? It's the one that plays before you actually start fighting.