Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Sun Jan 07, 2018 3:07 pm
by Procket12
Can you make the trench gun able to slam fire? It could be an alternative fire mode where it fires while holding down the trigger but the trade off is that the accuracy is terrible and is only good at close range. The same thing was possible with the Winchester 1897 (The model the trenchgun in game is) and the Winchester 1912 trenchguns.
Re: [Blade of Agony] Additional mapper needed | p155
Posted: Sun Jan 07, 2018 6:27 pm
by Siberian Tiger
Ozymandias81 wrote:Hi Sib, long time we spoke indeed! Concerning the batch compiler, I think we are done with it since it works for what we need atm, but in the nearly future we'll gonna need it capable to build the whole project as a standalone .ipk3 IWad, which is a recent feature now possible on GZDoom. But for that we still need probably to work on a couple of files and settings first, so I suggest now to keep things as they are.
Hope you had a great final exam and good luck with your Capstone!
I don't think I will be available when the time comes, but hopefully you will not need to do much alteration with the compiler - if any at all. Just send a message over and hopefully I or someone else can help you guys out.
Good luck with your developments!
Re: [Blade of Agony] Additional mapper needed | p155
Posted: Sun Jan 07, 2018 8:08 pm
by Jeimuzu73
doomjedi wrote:According to PC Gamer, we are in top 6 nominees for the best mod of 2017
Spoiler:
"Sanic, Big Smoke and Naruto skins for TLOZ:BotW"
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Mon Jan 08, 2018 12:39 pm
by Outtagum
Windows Defender keeps telling me there's a trojan in the BoA zip file... Anyone else getting this?
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Mon Jan 08, 2018 8:48 pm
by armymen12002003
Nice loving that screenie just a quick suggestion you could have some of the nazi scientist throw syringes at other than Schabbs and his sons.
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Tue Jan 09, 2018 4:58 am
by unkind
extremely well made, love it so far
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Wed Jan 10, 2018 1:29 am
by Tormentor667
Thanks alot
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Thu Jan 11, 2018 8:33 pm
by shadstarn
i dont knkow if i am being a bratt here but is there a way to skip that awful ... no its not really awful its just tiring the intro to the game?
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Fri Jan 12, 2018 2:17 am
by Tormentor667
Which one?
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Fri Jan 12, 2018 10:14 pm
by PRIMEVAL
First time getting around to really looking into this. Even played a little bit of it. This is absolutely brilliant, I wish I would have looked into this sooner.
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Tue Jan 16, 2018 11:26 am
by undeadmonk354
Well I got a suggestion, does the Astrostein mission needs a Mid Boss and maybe some more robots?
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Mon Jan 29, 2018 9:01 pm
by Dr_Cosmobyte
I really really really hate to bump this for a dull reason.
But i wanted to know who made some resources from the FIRST version of BOA (NOT the HD sprites!!!), which would be of great help to me.
So, i would like to know who made...
> the scientists rotations (2 to 8) for "see" states, "facing target" and "fire" states.
> the same as above, but for the Afrika Korps standard soldier only (i can easily come up with edits if i get to use it);
> and the idle stance of the doberman (the thin dog, not the chubby one, sorry) dog when not seeing the player.
If possible, i would also like to request the authorization to use them, since, those old sprites aren't being used at all. But thanks in advance, really!
P.S. Last time i checked the credits, i've seen you guys missed somebody on the hacx reznator i've contributed: potetobloke made it widescreen with the Hacx 2.0 sprites, probably, so, i just wanted to make sure i warned about it.
Thanks!
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Wed Jan 31, 2018 6:19 am
by doomjedi
GAA1992 wrote:
> the scientists rotations (2 to 8) for "see" states, "facing target" and "fire" states.
That's me And permission granted. I think this art appeared before in art packs I released for free credited use.
> the same as above, but for the Afrika Korps standard soldier only (i can easily come up with edits if i get to use it);
> and the idle stance of the doberman (the thin dog, not the chubby one, sorry) dog when not seeing the player.
That's BigDaveHadSomeToo (AFAIK)
Spoiler:
I'd like to note that if you're looking for 8dir low-res Wolf3D enemies - you can check "my" SplitWolf for all classic Wolf3D guards.
I've also made such for WSJ enemies as well (even recolored those to 3 BoA enemy colors but they went unused, can post them for free credited use), but those might lack pain frames
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Wed Jan 31, 2018 8:19 am
by Dr_Cosmobyte
First of all, thanks a LOT.
Actually, i downloaded your giant sprites folder and edited all the wsj variants over your 8dir folder. I am stuck at the SS soldiers due to some differences.
i just need rotations to alert, aim and fire frames.
Thanks again!
Re: [Blade of Agony] New shots of Chapter 3 | p156
Posted: Wed Jan 31, 2018 8:45 am
by Gamma64
Was Clubey credited for Fettgesicht and Giftmacher? I believe he made the original sprite edits, way back in 2002.