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Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Mon Mar 05, 2012 5:27 pm
by Project Shadowcat
Scripten wrote:Admittedly, though, you could have weapons that appear for more than one reel.
Which they already do... (see: Grenade launcher)

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Mon Mar 05, 2012 6:48 pm
by amv2k9
Some more reel ideas:

Zappy Days:
Enemies discharge electricity when killed, damaging anything in a radius.

This Is Your Brain:
Everything moves faster.

Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.

Guns Are For Sissies!:
Ranged weapons disabled for the round.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Wed Mar 07, 2012 9:28 am
by Project Shadowcat
amv2k9 wrote:Zappy Days:
Enemies discharge electricity when killed, damaging anything in a radius.
Already in, see Birthday Party. (Also, Zappy Days doesn't seem like it'd be as fun. Ever seen a Brony-group get set off because of a single shot? Look at the bodies FLY.)
This Is Your Brain:
Everything moves faster.
Unless it's something like a more subtle 25% speed boost for enemies, this doesn't sound like the most fun.
Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.
ooooooooh!
Guns Are For Sissies!:
Ranged weapons disabled for the round.
This definitely doesn't sound like fun. Getting a 9 on your first weapon reel sucks enough at times.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Wed Mar 07, 2012 10:34 am
by Kinsie
amv2k9 wrote:Ice To Meet You:
Floors are slippery; you coast more when you stop moving and its harder to build up momentum in a direction when you're moving.
This is in, actually! The Grease Is The Word rule turns off all friction entirely for the extent of the round. Doesn't seem to effect 3d floors, though, but that seems to be an Engine Bug™.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Wed Mar 07, 2012 6:12 pm
by Zero X. Diamond
This is from two pages back, but the little grey alien in the co-op part of the teaser picture... is that a rip from the Varginha Incident/Alien Anarchy?

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Wed Mar 07, 2012 7:09 pm
by TheAdmantArchvile
Zero X. Diamond wrote:This is from two pages back, but the little grey alien in the co-op part of the teaser picture... is that a rip from the Varginha Incident/Alien Anarchy?
I believe I already addressed this one. They're the Greys from Duke Nukem GBA. Think weaker Arch-Viles.
So I take it none of my ideas were any good? I though "It Burns! It Burns!" would have been quite fun.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Wed Mar 07, 2012 7:17 pm
by Zero X. Diamond
Ah, I never played the GBA Duke Nukem, which would explain my not knowing this. That makes a lot more sense than taking from what is arguably one of the worst and most obscure first person shooters ever.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Thu Mar 08, 2012 3:15 am
by Kinsie
TheAdmantArchvile wrote:So I take it none of my ideas were any good? I though "It Burns! It Burns!" would have been quite fun.
I agree it'd be a blast, but I've already got a morph-style weapon rule planned out for this expansion. I'll keep this one in mind, though!

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Thu Mar 08, 2012 5:55 am
by insightguy
I felt that the weapon variety was lacking something............ the drill was the only weapon I usually found suitable to literally Drill through crowds was.......the drill. As I suggested before, can you please add more auto weapons :) (not pushing any ideas)

Why not make a mode that features the doom pre-release beta weapons (If you still have any slots that is...)

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Mon Mar 12, 2012 5:47 pm
by hugoroy
I tried this for the first time today (I don't know what is wrong with me) and this may be the best mod ever. Can't wait till the expansion.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Mon Mar 12, 2012 6:47 pm
by Zombieguy
Yeah, I really enjoy this mod but, my PC isn't the greatest. But I'm hoping to get a RAM replacement, and a new GPU soon. I think my favorite is Brutal Doom. Brutal Doom is very playable on my PC, besides all of that smoke crowding the screen at times. ;)

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Thu Apr 12, 2012 10:25 am
by Kinsie
All of the new rules are in! To an extent! I'm also expanding the old weapon rules a little bit.

Here's a brief clip from when I was testing a thing.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Thu Apr 12, 2012 10:38 am
by Ribo Zurai
Holy mother of the cakes. This looks great. The third slot goes to 13, that means lots and lots of new possibilities. Can't wait to see how this will look like when released.

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Thu Apr 12, 2012 6:53 pm
by SamVision
Daggerfall guards lol

Re: [Expansion 1 News p.14] Reelism - Night of the Everythin

Posted: Fri Apr 13, 2012 4:02 am
by Springy
So that's why you wanted the drum magazine sg. Liking the extra enemies in the vid and the sound of the added rules, good stuff!