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Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Tue Aug 18, 2015 2:18 am
by Abba Zabba
EDIT: Bug? Not so much a bug as a discrepancy; the 18 count 9mm ammo box actually gives you 19 cartridges. Disregard, a single loose 9mm cartridge happened to hidden underneath the box...however, looking at the VP70 ammo actor, it seems that the full ammo box of 36 rounds says it gives 15 in the pickup message.

EDIT 2: The rocket box replacement has a chance of spawning a .50 AE cartridge, but it does so in the (visual) form of a full Desert Eagle magazine, AKA DEclip, which is kind of misleading. I think DLA2 was the intended actor.

EDIT 3: And the Hammo replacement actor for the normal Clip actor in Doom has the 9mm ammo box (Boxammo actor) set to give 15; mix-up with Berreta's max ammo count? I think before a next release it would be cool to make sure all the amounts of ammo you get match the pickup messages; if you want I can shoot over the tiny ammo value tidbits I changed.
iSpook wrote:I suppose, although if it is a little room, he could easily ground-spike you, even if he can't waltz right in!
Heh, see I ran into that little cave step area in the second map of Sunlust to get away from the monster spawns and he came into the room and then started opening up on me while he came down the stairs. I didn't know he could get into a tiny area, albeit super slowly.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Tue Aug 18, 2015 3:51 pm
by iSpook
Lava Grunt wrote:EDIT: Bug? Not so much a bug as a discrepancy; the 18 count 9mm ammo box actually gives you 19 cartridges. Disregard, a single loose 9mm cartridge happened to hidden underneath the box...however, looking at the VP70 ammo actor, it seems that the full ammo box of 36 rounds says it gives 15 in the pickup message.

EDIT 2: The rocket box replacement has a chance of spawning a .50 AE cartridge, but it does so in the (visual) form of a full Desert Eagle magazine, AKA DEclip, which is kind of misleading. I think DLA2 was the intended actor.

EDIT 3: And the Hammo replacement actor for the normal Clip actor in Doom has the 9mm ammo box (Boxammo actor) set to give 15; mix-up with Berreta's max ammo count? I think before a next release it would be cool to make sure all the amounts of ammo you get match the pickup messages; if you want I can shoot over the tiny ammo value tidbits I changed.
iSpook wrote:I suppose, although if it is a little room, he could easily ground-spike you, even if he can't waltz right in!
Heh, see I ran into that little cave step area in the second map of Sunlust to get away from the monster spawns and he came into the room and then started opening up on me while he came down the stairs. I didn't know he could get into a tiny area, albeit super slowly.
Heh, most of those things were mix ups, whoops. They're fixed now. (Hopefully, Spook-brand editing will probably cause more problems than it fixes.)

Also, still mucking with Pest's dimensions, but the latest tinkering seems fine to me.

Also: In other news.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Tue Aug 18, 2015 4:39 pm
by Ed the Bat
I've applied those fixes to SE Plus now. Also, there are still three bugs I fixed long ago that are present in the standard SE, one of which being an item-drop error like these.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Fri Aug 21, 2015 6:24 am
by Abba Zabba
Liking the progress, iSpook! One suggestion regarding stamina; make it only drain when you run rather than having the run button pressed. IIRC, this was a problem in HD a year or two ago, too.

Moving SUAB's reload and weapon zoom controls over to the universal controls already available in ZDoom would be another good choice I think.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Fri Aug 21, 2015 5:42 pm
by iSpook
Lava Grunt wrote:Liking the progress, iSpook! One suggestion regarding stamina; make it only drain when you run rather than having the run button pressed. IIRC, this was a problem in HD a year or two ago, too.

Moving SUAB's reload and weapon zoom controls over to the universal controls already available in ZDoom would be another good choice I think.
Well to be honest, I had decided to ditch Zandybam compatibility (at least, until 3.0 comes, because yeah) and have incorporated the majority of features from Ed's enhanced version already.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Fri Aug 21, 2015 5:44 pm
by Ed the Bat
Let me know if you need any help about adding any others, or disputes about things you don't want. I'm open to discussion.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Fri Aug 21, 2015 5:59 pm
by iSpook
The only thing I couldn't get to work was the Filter thing you were using in the plus version. (Which seems moot anyways, since I had never intended it to run in other Iwads.)

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Fri Aug 21, 2015 6:04 pm
by Ed the Bat
Simple typo on my end. The folder should be called "filter", not "filters".

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Fri Aug 21, 2015 6:30 pm
by iSpook
Ah, well thank you.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Sat Sep 05, 2015 8:38 pm
by Abba Zabba
New difficulty idea: all rare alt-monsters become common, with the normal ones becoming the rare ones or perhaps not appearing at all. They're pretty neat and it could make for a harder version of the "Shut Up And Bleed" difficulty; "Shut Up And Hemorrhage"?

I could take a crack at it, but maybe consider tweaking the .38 +P speedloader sprite to show just one speedloader as I don't think you ever get more than 6 cartridges at a time.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Sat Oct 03, 2015 3:25 am
by iSpook
Abba Zabba wrote:Liking the progress, iSpook! One suggestion regarding stamina; make it only drain when you run rather than having the run button pressed. IIRC, this was a problem in HD a year or two ago, too.
Abba Zabba wrote:New difficulty idea: all rare alt-monsters become common, with the normal ones becoming the rare ones or perhaps not appearing at all. They're pretty neat and it could make for a harder version of the "Shut Up And Bleed" difficulty; "Shut Up And Hemorrhage"?

I could take a crack at it, but maybe consider tweaking the .38 +P speedloader sprite to show just one speedloader as I don't think you ever get more than 6 cartridges at a time.

I might do that at some point, not sure on the name though.

The stamina system has been fixed (with Ed's help of course, because I can't into ACS still), so now it'll only expend stamina when moving.

A dumb jerk in another thread says wrote:Oh hey, I'm not actually dead... yet.
So yeah, sorry for not actually showing anything I had been doing, but motivation has been low so... sorry about that.

In other news: I'm probably gonna re-rewrite the HUD and totally not copy either ATM's system (Where The ammo and weapons are on the Automap) or WW-Terror's system, not too sure yet.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Sat Oct 03, 2015 3:36 am
by Abba Zabba
Name was kind of a pun on the bleeding theme :P I suppose that Shut Up And Die would make an alright title. Name could be a lot of things, really.

I'm actually really digging the quake tilting. Doesn't seem like a thing that would be at home in all mods but for someone that's has jitters 100% all the time it seems to fit.

And also the flesh bombs (that's what I call them, anyway) are kind of cute when they're passively floating around.

The new HUD is looking pretty good too, and I like a fleshed out HUD on any automap; particularly ones that show the weapons. Or, if you don't want to clutter up the automap, you could assign it to the strife popup function.

EDIT: Cleaned up post. My English is a train wreck when I don't sleep.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Sat Oct 03, 2015 4:03 pm
by iSpook
Ah, fair enough then. I'll just make your idea the new "Shut up and bleed" difficulty and rename "Prepare for die" with This.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Sat Oct 03, 2015 7:14 pm
by TerminusEst13
If this got turned into a dating sim, it'd be Shut Up and Breed.

Re: [Justamod] Shut up and Bleed. (Spook edition, 0.3 releas

Posted: Sat Oct 03, 2015 7:15 pm
by iSpook
TerminusEst13 wrote:If this got turned into a dating sim, it'd be Shut Up and Breed.
Two things:
1.) L-Lewd, this is a Christian mod about being in hell.
2.) if this was an anime it would be Shut up and Weeb.

Edit: I fully support any and all puns falling in line with what just happened. I regret nothing, can't stop won't stop, etc.