Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Mon Feb 20, 2012 9:39 pm
by Trooper 077
Did you just re-create the first level of Castlevania in doom?
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Tue Feb 21, 2012 7:36 am
by Captain Ventris
I think that's Fire Seraphim's map. Seems like something he would do. Looks to be pretty rockin'.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Tue Feb 21, 2012 7:58 am
by Kinsie
Yeah, it's his map. I'm only adding a few fixes and tweaks here and there. Sorry if I wasn't 100% clear on that!
And yeah, it's a tribute to the first Castlevania game.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Tue Feb 21, 2012 4:37 pm
by FireSeraphim
I'm glad that my map made the cut! I put alot of efforts and devoted three days to that thing. Also I cannot wait for the next version so I can see people literally shit bricks over the inclusion of that map.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Tue Feb 21, 2012 6:08 pm
by Captain Ventris
FireSeraphim wrote: so I can see people literally shit bricks.
I'm sure there are sites for that sort of thing.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Tue Feb 21, 2012 7:33 pm
by insightguy
Captain Ventris wrote:
FireSeraphim wrote: so I can see people literally shit bricks.
any who. can you add an all automatic weapons chance?
Title: Full auto
Descreption: Automatic gunz all the way! *Pew* *Pew* *Pew* *Pew*
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Tue Feb 21, 2012 10:07 pm
by Zombieguy
insightguy wrote:can you add an all automatic weapons chance?
Title: Full auto
Descreption: Automatic gunz all the way! *Pew* *Pew* *Pew* *Pew*
Yes, pwease.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Wed Feb 22, 2012 12:40 am
by Kinsie
insightguy wrote:any who. can you add an all automatic weapons chance?
Title: Full auto
Descreption: Automatic gunz all the way! *Pew* *Pew* *Pew* *Pew*
Mmmmmmmaaaaaaybeeeeeeeee.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Wed Feb 22, 2012 1:04 am
by Trooper 077
FireSeraphim wrote:I'm glad that my map made the cut! I put alot of efforts and devoted three days to that thing. Also I cannot wait for the next version so I can see people literally shit bricks over the inclusion of that map.
You nailed the hallway for the little you can see it, I nearly screamed when I saw it, VERY well done
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Thu Feb 23, 2012 9:32 am
by lolwut?
Trooper 077 wrote:
FireSeraphim wrote:I'm glad that my map made the cut! I put alot of efforts and devoted three days to that thing. Also I cannot wait for the next version so I can see people literally shit bricks over the inclusion of that map.
You nailed the hallway for the little you can see it, I nearly screamed when I saw it, VERY well done
I'm scared now D:. Can someone please spoil what it is (In the spoiler filter of course)?
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Thu Feb 23, 2012 11:20 am
by Cage
I'm having a lot of fun with this mod! Great job.
Btw. Does jackpot 999
Spoiler:
do completely nothing?
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Thu Feb 23, 2012 11:35 am
by Kinsie
Cage wrote:Btw. Does jackpot 999
Spoiler:
do completely nothing?
Spoiler:
Jackpot 999 executes whatever Script 999 on that map is.
On Gutrot Island it makes the factory sink into the ground.
On the VR level is removes the bridges over the gaps.
lolwut? wrote:I'm scared now D:. Can someone please spoil what it is (In the spoiler filter of course)?
It's not some scary secret (as fun as that would be to sneak in), the surprise is that it's a fairly faithful Castlevania tribute.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Thu Feb 23, 2012 12:25 pm
by Kinsie
And the new bosses are nearly done! Have a teaser, and the expansion's name and logo:
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Thu Feb 23, 2012 12:32 pm
by Jimmy
Spoiler: My guesses
The Jerk 2.0, standard evil marine badguy, the shapeshifter dude, and a giant friggin' robot (looks like the Paladin from the beastiary).
Whatever they are, I'm pumped.
Re: [Version 1.3!] Reelism - Night of the Everything
Posted: Thu Feb 23, 2012 12:39 pm
by TheDarkArchon
Spoiler: Reply to Jimmy's spoiler
Would that technically be Beta Jerk since he's able to be killed and that