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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 3:27 pm
by JimmyJ
Marty Kirra wrote:You can expect this to work with pretty much any level set that doesn't involve custom weapons and such. :)
Great to hear! Can't wait to learn more about this fancy new thing.

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 3:46 pm
by TheMistress
Marty Kirra wrote:
marble wrote:What can we expect from this new thing mod you are making?
Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas.
I love you for that o__o <3.

Re: [WIP] Marty's Mods (Currently: Extreme Measures [Pg. 13]

Posted: Sun Dec 09, 2012 11:51 pm
by Cardboard Marty
"Extreme situations require Extreme Measures."

Image
Spoiler:
More info coming VERY soon! I promise!

Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Posted: Mon Dec 10, 2012 12:13 am
by XutaWoo
... Wasn't that the mod of weasel's that had the shovel and the reskinned Bloodscourge and the robot enemies replacing the mid-tier peeps?

I honestly can't remember. :P

EDIT: HEY LOOK THAT'S THE MOD YOU'VE BEEN WORKING ON SINCE FOREVER NOW ISN'T THAT SWELL

tl;dr: doy i really should've know it was

Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Posted: Mon Dec 10, 2012 2:10 am
by TheLightBad96
That looks more kickass than the original

Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Posted: Mon Dec 10, 2012 8:31 am
by wildweasel
XutaWoo wrote:... Wasn't that the mod of weasel's that had the shovel and the reskinned Bloodscourge and the robot enemies replacing the mid-tier peeps?
Mm-hmm! Seems like forever ago that I told him he could work on the remake of that. I do look forward to the results! =P

Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Posted: Mon Dec 10, 2012 8:46 am
by Hellstorm Archon
Oh, so that's where you've been. :)

Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Posted: Mon Dec 10, 2012 9:38 am
by insightguy
FINA_FRIKING_LY!!!! Everything that seems to have been slacked off has somehow been revived recently, is there an arch vile in the house?

Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Posted: Tue Dec 11, 2012 11:57 pm
by Cardboard Marty

"Say hello to the 'Rising Judgment' pistol."

Not much to say here, but I didn't want to leave you guys with a logo and a screenshot and call it a day. Some notes!
  • This is the new starting weapon. The original rifle will be picked up fairly early on however.
  • This pistol will reload after twelve shots, so you can't go too crazy on full-auto (it's a pain to do that anyway)
  • As stated in the video, firing faster will make you more inaccurate (though it isn't implemented yet)!
As a planned feature, this weapon will have something mimicking an iron sights mode, which doubles the chance of getting an enemy to go into it's pain state! Of course, with the added bonus of the pistol being more accurate.

I promise I'll have more in the future to show, which includes old friends, new friends, new strangers, and creepy acquaintances!

Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Posted: Wed Dec 19, 2012 8:56 am
by Cardboard Marty
Guys! Don't all go saying things at once!

I'm hard at work (cough) on working on Extreme Measures in-between working on my festivus present for the community. Lot's of new things are coming that you should be excited about! But, I have a question for you guys!

While I'm trying to maintain the balance of Doom (although I'm probably gonna do a terrible job at it), I'm looking for some suggestions on how to make the Cyberdemon more boss-like. I was wanting to give him a couple different attacks, and I'm up for any ideas you guys may have. I'll look into the Spider Mastermind a little bit later, because I hate that thing. Stay tuned in the mean time for an awesome announcement when I actually have something awesome to announce!
Spoiler: Hey, progress!

Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Posted: Wed Dec 19, 2012 10:12 am
by Zombieguy
This looks different. I'll be watching this. :D

Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Posted: Wed Dec 19, 2012 10:20 am
by .+:icytux:+.
That is a cool looking muzzle flash...

Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Posted: Wed Dec 19, 2012 11:02 am
by TiberiumSoul
for the cyberdemon i would suggest a weapons platform instead of just a rocketlauncher IE Rocket/Nade launcher an a minigun mounted underneath

Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Posted: Thu Dec 20, 2012 7:41 am
by TheLightBad96
TiberiumSoul wrote:for the cyberdemon i would suggest a weapons platform instead of just a rocketlauncher IE Rocket/Nade launcher an a minigun mounted underneath
can we also give the cyber some attacks with the weaponless arm like some heavy duty fireball that would cause 70-200 damage with splash damage of 1-128 depending on how far away from the explosion. :idea:

Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Posted: Thu Dec 20, 2012 8:55 am
by Blue Shadow
The monster already does that with rockets. I don't see the point in giving it another attack that is similar.