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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Mon Dec 12, 2016 3:25 pm
by Steve1664
Where's the blue key in Operation: Paris? I've been through every area I can get to around the plaza and I can't find it anywhere.

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Mon Dec 12, 2016 5:37 pm
by Gez
I think it's a remnant of an earlier version of the level. If you noclip around you'll see some weird unreachable areas.

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Tue Dec 13, 2016 2:42 pm
by Steve1664
Gez wrote:I think it's a remnant of an earlier version of the level. If you noclip around you'll see some weird unreachable areas.
Wait, if that's the case how do I complete the "Secure the plaza" objective if I can't get to the rest of the enemies?

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Tue Dec 13, 2016 4:47 pm
by Ozymandias81
Did you get the Skull Key?

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Tue Dec 13, 2016 5:31 pm
by hoover1979
Excellent work! :mrgreen: This looks promising and I have added it to my mod watchlist. :)

Keep up the great work! :D

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Wed Dec 14, 2016 4:02 pm
by Steve1664
Ozymandias81 wrote:Did you get the Skull Key?
Yes I did, but darned if I can find any door to use it on.

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Wed Dec 14, 2016 7:16 pm
by Ozymandias81
@hoover1979
Thank you kindly for your words! :3:

@Steve1664
Then you have to get back to Juliette. You'll notice there that you have missed something ;)

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Thu Dec 15, 2016 10:50 am
by DirkM
First, I want to say that I absolutely love this game. It's beautifully done, and it's devilishly addictive. I'm also having a problem with Operation: Paris, though.
Spoiler:

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Thu Dec 15, 2016 11:44 am
by Tormentor667
The tank most propably

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Thu Dec 15, 2016 12:16 pm
by DirkM
Ah; thanks!

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Thu Dec 15, 2016 12:53 pm
by TDG
Hello,

I am using an older version of gzdoom (gzdoom-x64-g2.3pre-292-g747b612) after playing it on the latest development build to prevent any 3D objects from no appearing in the game, but for some reason the "objectives screen" doesn't want to appear. (I did assign a button to it in the options menu)

Did I forget to click something or is there perhaps a problem with the gzdoom build?

* edit: dammit, I was looking in the wrong option menu. Issue resolved.

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Thu Dec 15, 2016 4:24 pm
by Luigi2600
If you're alright with this Tormentor667, I could touch up the weapons to match BJ's player sprite.

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Fri Dec 16, 2016 5:34 am
by Tormentor667
Luigi2600 wrote:If you're alright with this Tormentor667, I could touch up the weapons to match BJ's player sprite.
We are open for any kind of suggestions and improvements, so thanks for the offer. Would you mind sharing an example?

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Sun Dec 18, 2016 4:25 am
by Sokoro
Beautifull mod, I am in 3rd mission so far and I am enjoying myself. I found all secrets but I am not sure where to find the cartridges. I have tried to spawn them with console command, but after I insert them into the machine nothing but an error message about unknown script appears. I guess, they are not implemented yet? Can not wait to play game withing a game 8-)

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Posted: Sun Dec 18, 2016 11:35 am
by Tormentor667
Sokoro wrote:I guess, they are not implemented yet? Can not wait to play game withing a game 8-)
Exactly ;)