Page 9 of 31

Re: Brutal Wolfenstein v4.5[Update]

Posted: Thu Jan 07, 2016 5:55 pm
by Jeimuzu73
A funny thing: by repeatedly shooting corpses into gibs, I managed to overcharge my health to over 1000.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Fri Jan 08, 2016 7:19 am
by ZioMcCall
MJ79 wrote:A funny thing: by repeatedly shooting corpses into gibs, I managed to overcharge my health to over 1000.
Hmmm,i must resolve this bug and put a limit for the health.Thanks for reporting.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Fri Jan 08, 2016 6:21 pm
by Orka
I played this mod and I have to tell you it's really well made... :)
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
Image

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sat Jan 09, 2016 6:08 am
by ZioMcCall
SmarineS wrote:I played this mod and I have to tell you it's really well made... :)
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
Image
Yeah.Why not :D Thank you Smarines and good luck with your "Ungarian Warfare" project:i played it and i like it.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 10, 2016 1:07 am
by UnTrustable
SmarineS wrote:Image
Interesting.. I've got some where these guys are on their knees (like ROTT (Rise Of The Triad)
but these are certainly looks interesting too. :wub:
Well done SmarineS.
I would like to ask you if i can use them too in my project?
Most likely i will make a rotation out of this... :mrgreen:

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 10, 2016 1:03 pm
by Orka
UnTrustable wrote:
SmarineS wrote:Image
Interesting.. I've got some where these guys are on their knees (like ROTT (Rise Of The Triad)
but these are certainly looks interesting too. :wub:
Well done SmarineS.
I would like to ask you if i can use them too in my project?
Most likely i will make a rotation out of this... :mrgreen:
Feel free to use them but I have to tell you if you want to give full credits, I used Double(Super)Shotgun's recolored version of AReyeP's guard sprite and I added the hair which is exactly Doomjedi's work. It's mentioned in my topic in the Resources forum.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 10, 2016 3:30 pm
by DoomCommander 1706
Two question:
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 10, 2016 5:21 pm
by ZioMcCall
DoomCommander 1706 wrote:Two question:
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?
Well,nope for the first but maybe yes for the second.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 10, 2016 5:26 pm
by ZioMcCall
It's time to change look,B.J. Still in W.I.P.(I must fix 4-5-6 sprites,they are horrible!)

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 10, 2016 7:13 pm
by DoomCommander 1706
ZioMcCall wrote:It's time to change look,B.J. Still in W.I.P.(I must fix 4-5-6 sprites,they are horrible!)
The jacket its a bit cartoony, but good try!

Re: Brutal Wolfenstein v4.5[Update]

Posted: Tue Jan 12, 2016 10:39 am
by DoomCommander 1706
So i made this
Image

Re: Brutal Wolfenstein v4.5[Update]

Posted: Tue Jan 12, 2016 10:47 am
by ZioMcCall
DoomCommander 1706 wrote:So i made this
Image
Cool mate,but i had finish now,after hours of works,mine sprites.I'll use mine but thanks for you're help.

If you wanna spoil,here my new skin http://www.mediafire.com/download/1q8av ... prites.zip

Re: Brutal Wolfenstein v4.5[Update]

Posted: Tue Jan 12, 2016 10:51 am
by Clownman
I could possibly look into ripping generic Allied American voices for BJ.... Or just rip some lines from Steve Blum's role of Tank Dempsey.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Tue Jan 12, 2016 11:45 am
by ZioMcCall
Clownman wrote:I could possibly look into ripping generic Allied American voices for BJ.... Or just rip some lines from Steve Blum's role of Tank Dempsey.
Thanks mate,The engineer's voice begin to boring me.

P.S. Sorry for my innactivaction for the mod "Nazi Zombies for Doom 2"but i have problems with Skype these days and i'm too concentrate for this project,now.

Re: Brutal Wolfenstein v4.5[Update]

Posted: Sun Jan 17, 2016 11:11 am
by ZioMcCall
And after remade Blazcowitcz skin,i begin to remade the officer with mp40 sprites.I think that the great part of the work in this version will be the re-spriting for a lot of enemies.