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Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 9:34 am
by Caligari87
Naitguolf, I recommend the Gothic DM series. The architecture and atmosphere is amazing, the levels are mostly smallish and self-contained, but the exits can still be hard to find in the dark if you're not familiar with the layout.

On that note, is this mod MP-compat? Exploring large DM levels with only your lanterns and a handful of buddies could be really cool.

8-)

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 10:59 am
by zrrion the insect
Naitguolf wrote:Also, any recommended map? :-)
Crucified Dreams was wonderful with this mod.

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 11:03 am
by Ethril
Naitguolf wrote:Also, any recommended map? :-)
Ethril wrote:hey
hey guys
guys try this

play this mod with mock 2

skip to map18

ENJOY YOUR NIGHTMARES

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 11:20 am
by idGamer
Naitguolf wrote:Excelent mod. A nice adition could be a mode where you play normally, but the only light on map is the lantern (like you always have it). Migh make the doom more scary and hellish :)

Also, any recommended map? :-)
If you're feeling masochistic, you could try Hellbound. I've played through the first eight levels, and I have no idea how I'll ever finish some of the really mazy ones later.

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 12:07 pm
by Caligari87
Naitguolf wrote:Excelent mod. A nice adition could be a mode where you play normally, but the only light on map is the lantern (like you always have it). Migh make the doom more scary and hellish :)
Not exactly the same, but you might try Dark Doom.

8-)

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 12:22 pm
by Ral22
Hellcore 2 is always my favorite level set to play on. The Hobb's End Horror map is a super fitting, super creepy map to play.

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 2:53 pm
by Naitguolf
Thanks for the map tips :)

Ey Caligari_87, Dark Doom is great, thank you!! Then with Beam Flashlight works pretty well!!! Now I've only miss to add some fog (dinamic fog could be great) to have very atmospheric maps (also adding storming, raining, etc to vanilla maps)

This could make a great adition to Lasting Light btw :-)

Edit: Mixing Lasting Light with Beam Flashlight... whoa, so nice playing Ultimate DooM. Just let me back the weapons and the monsters and here comes a new Survival Horror game! :) (could pretty please anyone do this? then play with Oculus and... whoa...)

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 4:57 pm
by Ed the Bat
Ral22 wrote:Hellcore 2 is always my favorite level set to play on.
I also very much enjoy HC 2.0; Baron Streets couples excellently with this atmosphere.

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Tue Aug 05, 2014 6:24 pm
by Josh771
Naitguolf wrote:Thanks for the map tips :)

Ey Caligari_87, Dark Doom is great, thank you!! Then with Beam Flashlight works pretty well!!! Now I've only miss to add some fog (dinamic fog could be great) to have very atmospheric maps (also adding storming, raining, etc to vanilla maps)

This could make a great adition to Lasting Light btw :-)

Edit: Mixing Lasting Light with Beam Flashlight... whoa, so nice playing Ultimate DooM. Just let me back the weapons and the monsters and here comes a new Survival Horror game! :) (could pretty please anyone do this? then play with Oculus and... whoa...)
I originally developed Dark Doom for adding a creepy atmosphere to Hideous Destructor and similar mods, but hadn't considered a pitch black version. I might include that in a bit, if you give me the time to make it.

As for Lasting Light.... I'd be playing it more if I didn't favor my peace of mind so much. Hehehe, creepy as mess.

EDIT: ...and done. dark_doom_black.pk3 should give you what you wanted. :)

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Wed Aug 06, 2014 3:07 am
by Naitguolf
Thank you very much. I really like to re-discover some maps now playing with this mod, and yours SidDoyle Fantastic how it works on any map :)

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Wed Aug 06, 2014 6:21 am
by Caligari87
SidDoyle wrote:As for Lasting Light.... I'd be playing it more if I didn't favor my peace of mind so much. Hehehe, creepy as mess.
Tell me about it. I have to turn off the enemies to wander the levels in peace, and even then I get stressed out.

8-)

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Mon Aug 11, 2014 9:57 pm
by Dan50
This is fucking CREEPY!

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Wed Aug 13, 2014 1:04 pm
by Aliotroph?
Horror games tend not to bother me. This did! Good job! :shock:

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Wed Aug 13, 2014 5:44 pm
by RastaManGames
Not exactly the same, but you might try Dark Doom.
Dark Light is good, but 1 and 2 flashlight is dusk. Please you can make new and shiny flashlight?

Re: Lasting Light V4.1 - Horror Emerges Once More

Posted: Sun May 03, 2015 10:02 am
by Par9000
Hello guys. I was playing with my friend in this mod (by GZDoom multiplayer version). I want to ask about little patch, which can continue our gameplay. Because if somebody died, all monsters disappear. And something wrong with lantern. It activates in both hands if someone use it. People, can you make this patch please? I don't know a lot about modding. Thats why I'm asking for you.