Re: [RELEASED] Prodoomer [GZDooM]
Posted: Fri Dec 12, 2014 2:25 am
Holy shit, it's been over a year and half since I showed interest in this? My god time just FLIES.
Okay okay, so I decided to finally give this a try, as I really was actually pretty interested in playing this.
So far, some maps could look much better (flats on walls ewwwww) but they play okay though despite having weapons that throw your view upwards, I really hate how firing a weapon is almost like somebody did an uppercut to the player, the HUD (ingame and menu) looks tacky because it's looks like a mishmash of resources from various games and they just don't really look great together. Also, the menu selection arrow probably shouldn't be moving around like that.
I'm up to map04 right now, which is by far the most annoying map (i'm not exactly a fan of map24: the chasm, so you get the idea. :v ), and I'm utterly lost to the point where I just opened up doom builder and checked what this one switch actually did (Switch after yellow door, if you're curious.).
Those are my gripes so far, I'll give a full and much detailed review once I beat this.
edit: Oh yeah, and having the gears of war logo appear over my screen every time I get hurt is incredibly annoying.
edit 2: Oh, THAT's what that switch did, I could have sworn I looked there, I might have been confused because, like a lot of switches, the switch had an unneeded "repeatable action" setting on it.
edit 3: Okay so the HUD looks better when I'm using screenblocks 11 and a higher resolution. (i was using 800x600 while playing, now 1280x720)
edit 4: And I'm still having trouble reading the text on the bestiary =/
Okay okay, so I decided to finally give this a try, as I really was actually pretty interested in playing this.
So far, some maps could look much better (flats on walls ewwwww) but they play okay though despite having weapons that throw your view upwards, I really hate how firing a weapon is almost like somebody did an uppercut to the player, the HUD (ingame and menu) looks tacky because it's looks like a mishmash of resources from various games and they just don't really look great together. Also, the menu selection arrow probably shouldn't be moving around like that.
I'm up to map04 right now, which is by far the most annoying map (i'm not exactly a fan of map24: the chasm, so you get the idea. :v ), and I'm utterly lost to the point where I just opened up doom builder and checked what this one switch actually did (Switch after yellow door, if you're curious.).
Those are my gripes so far, I'll give a full and much detailed review once I beat this.
edit: Oh yeah, and having the gears of war logo appear over my screen every time I get hurt is incredibly annoying.
edit 2: Oh, THAT's what that switch did, I could have sworn I looked there, I might have been confused because, like a lot of switches, the switch had an unneeded "repeatable action" setting on it.
edit 3: Okay so the HUD looks better when I'm using screenblocks 11 and a higher resolution. (i was using 800x600 while playing, now 1280x720)
edit 4: And I'm still having trouble reading the text on the bestiary =/