Hexfantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
Posted: Wed Aug 10, 2022 12:12 pm
by Alb800
The creatures were taken from Realm667 and Hexen itself
Up-to-date
HexFantasy now comes with a mod of medieval fantasy weapons compatible with Doom and Hexen still in its version 01 which I intend to add up to a maximum of 3 classes, the current version only has the elemental warrior
-Now you can play hex monsters with schism, just load hexfantasy first
Re: Hexfantasy monster mod
Posted: Sat Aug 13, 2022 4:27 pm
by Dr_Cosmobyte
It took me a bit longer than usual to try this mod out because i couldn't remember its name and where i've seen it. I'm having a ton of fun trying this out with some more RPG-focused mods, and i have no complaints so far, maybe except for the fact the Centaur which spawns in Imp spots is a tad too weak.
Nice job!
EDIT: Double points for the Hexen 64 jukebox- it's my favorite version of the soundtrack, even better (to me) than the orquestrated PSX version!
Re: Hexfantasy monster mod
Posted: Sat Aug 13, 2022 6:07 pm
by Alb800
Dr_Cosmobyte wrote: ↑Sat Aug 13, 2022 4:27 pm
It took me a bit longer than usual to try this mod out because i couldn't remember its name and where i've seen it. I'm having a ton of fun trying this out with some more RPG-focused mods, and i have no complaints so far, maybe except for the fact the Centaur which spawns in Imp spots is a tad too weak.
Nice job!
EDIT: Double points for the Hexen 64 jukebox- it's my favorite version of the soundtrack, even better (to me) than the orquestrated PSX version!
thanks,i'm glad you liked the mod,really, maybe I change the spawn of the centaur in some next update
Re: Hexfantasy monster mod
Posted: Sun Aug 14, 2022 2:20 am
by MartinHowe
Good work; I have a half completed mod like this sitting on my HDD for years, albeit straight ports of Heretic/HeXen monsters only, and never got around to completing it; nice to see someone do it full-on and finished
Re: Hexfantasy monster mod
Posted: Tue Aug 16, 2022 11:27 pm
by BradmanX
All in all, this is a pretty decent fantasy monster mod for Doom, it's nice to see more of those
One thing I will say though is that Stalkers moving on/through land is kinda cursed, since they usually are only in water in Hexen XD
Re: Hexfantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
Posted: Thu Feb 06, 2025 8:52 pm
by Alb800
updated
-added weapon mod
-added new monsters
Re: Hexfantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
Posted: Thu Feb 06, 2025 9:49 pm
by Jareth247
This works QUITE well when paired with the Mage Apprentice weapons pack, especially when using the Hexen II texture pack on any map that uses vanilla graphics (I turned it loose on Maps of Chaos and Doom II Minus Doom). Someone PLEASE tell me there's a fantasy-themed music mod, particularly fantasy-inspired metal.
Re: Hexfantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
Posted: Fri Feb 07, 2025 9:56 am
by Facínora
Jareth247 wrote: ↑Thu Feb 06, 2025 9:49 pm
This works QUITE well when paired with the Mage Apprentice weapons pack, especially when using the Hexen II texture pack on any map that uses vanilla graphics (I turned it loose on Maps of Chaos and Doom II Minus Doom). Someone PLEASE tell me there's a fantasy-themed music mod, particularly fantasy-inspired metal.