Move up/down not affected by player speed

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Nash
 
 
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Move up/down not affected by player speed

Post by Nash »

It seems that +moveup and +movedown thrusts the player at a fixed constant speed, so for example if I were to do SetActorProperty(0, APROP_Speed, 0.25); on the player, the movement is still fast (but forwardmove and sidemove are successfully slowed down).

If this is not a bug, then I would like to request an option to allow APROP_Speed to affect moveup and movedown for the player.
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randi
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Re: Move up/down not affected by player speed

Post by randi »

Fixed in r4195.
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Nash
 
 
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Re: Move up/down not affected by player speed

Post by Nash »

Yay thanks <3
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