It seems that +moveup and +movedown thrusts the player at a fixed constant speed, so for example if I were to do SetActorProperty(0, APROP_Speed, 0.25); on the player, the movement is still fast (but forwardmove and sidemove are successfully slowed down).
If this is not a bug, then I would like to request an option to allow APROP_Speed to affect moveup and movedown for the player.
Move up/down not affected by player speed
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Re: Move up/down not affected by player speed
Yay thanks <3
