A while back, this feature was added: http://zdoom.org/Changelog/4190/files
Basically, it allows teleport fog to target the actor that teleported, quite useful if you want to modify the fog depending on what went through.
However, it doesn't work when a player initially spawns, which limits it's usefulness on players. Hopefully this can be fixed.
Fog doesn't target spawning player in COOP/DM
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- StrikerMan780
- Posts: 486
- Joined: Tue Nov 29, 2005 2:15 pm
- Graphics Processor: nVidia with Vulkan support
- Contact:
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Fog doesn't target spawning player in COOP/DM
It was not only this. There were several spawns for teleport fogs that had this problem. Another one was that many didn't use TELEFOGHEIGHT or used it incorrectly. By moving that to P_SpawnTeleportFog and using the function everywhere, except morph-related fog spawns it should solve most of the problems.
- StrikerMan780
- Posts: 486
- Joined: Tue Nov 29, 2005 2:15 pm
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Fog doesn't target spawning player in COOP/DM
Alrighty, thanks.