Doom Alpha 0.2 recreation

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doknow
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Joined: Tue Apr 01, 2008 11:36 pm

Doom Alpha 0.2 recreation

Post by doknow »

Image

:FINAL EDIT.

I wanted to edit the attack sprites but alpha 0.5 has that already so...This is now just a recreation.

Alpha 0.2 resource.

http://www.mediafire.com/?b0yjvg1o2nf

The other alpha huds.

http://www.mediafire.com/?fjwssx9rwxu
Attachments
ALPHA02.zip
Final
(157.14 KiB) Downloaded 225 times
Last edited by doknow on Wed May 07, 2008 4:52 pm, edited 9 times in total.
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InsanityBringer
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Re: Doom Alpha 0.2 recreation

Post by InsanityBringer »

I actually did this before, but with some differences. Namely, I kept the ability to "change" the level (such as textures and lights). It also behaved almost exactly like the original (non-solid moving-in-place monsters).
doknow
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Re: Doom Alpha 0.2 recreation

Post by doknow »

I didn't know that...

How do you make changeable textures and lights?

Is it also possible raise and lower the ceiling while playing?
Attachments
ALPHA02GUN.zip
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Last edited by doknow on Wed May 07, 2008 4:47 pm, edited 1 time in total.
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edward850
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Re: Doom Alpha 0.2 recreation

Post by edward850 »

[wiki]ACS[/wiki] is what your after.
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InsanityBringer
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Re: Doom Alpha 0.2 recreation

Post by InsanityBringer »

I'm guessing I could release mine to the public. (please note:It was made pre-zdoom 2.1.0 so some of the features could be done better now. This also makes some sprites have the evil pink line error as then I didn't have a way to properly extract alpha sprites)

To make the interactive features work, you need to bind some keys at the menus.

However, it isn't exact.
1.Imp and Demon sprites aren't the original
2.None of the simple solid color textures
3.Textures can only be cycled one way

http://basementnet.dyndns.org/ryan/Files/doomtech.zip
doknow
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Re: Doom Alpha 0.2 recreation

Post by doknow »

Thanks for showing what you used to change textures.

I've changed the wad.

Added texture, floor, ceiling and lighting change.

New attack and death sprites to match the alpha.

All actors height 48, so the lowest ceiling can work.

When the monsters attack they become solid.
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