Skins
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Anonymous
To change the player's skin, you must have some extra skins (go to http://www.doomworld.com/idgames ). I strongly suggest Enjay's Doomguy Variants skin pack. After placing the necessary files into your Doom folder, start the game, go to the 'options' menu, and choose 'player setup.'
As for Doom Legacy ... I have no idea.
As for Doom Legacy ... I have no idea.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
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Just to be picky - Zdoom loads up everything with a .WAD extension in the skins directory.Lexus Alyus wrote:Zdoom loads up everything in the skins directory automatically at start up
It's quite useful to know this, because Zdoom can quite happily load any lump that is of a format it understands and use it.
So, for example - Zdoom understands mp3 files. If you rename an mp3 file to have a WAD extension instead of an MP3 extension, Zdoom will load it, and provided it has a suitable name (eg d_runnin.wad) Zdoom will automatically use it - in this case to replace the music on map01. Of course, there are plenty of other ways to load up music, and there are many other uses of this Zdoom feature too. It was worth mentioning though.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
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Possibly, but it is worth pointing out. No, not me being anal - the WAD thing.
I remember just dumping any old file in "skins" and taking a while to work out that the only reason they hadn't loaded was that they didn't have a WAD extension. It also implies one way of temporarily disabling a file in "skins" (rename it to something other than WAD) which may be useful for some people.
I remember just dumping any old file in "skins" and taking a while to work out that the only reason they hadn't loaded was that they didn't have a WAD extension. It also implies one way of temporarily disabling a file in "skins" (rename it to something other than WAD) which may be useful for some people.
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Thrasher
- Posts: 73
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Yo! Just a thought, but why not head over to my site and check out some of the skins I have.
http://cyberg.virtualave.net/skins
http://cyberg.virtualave.net/skins
Or you could be Teh Mast3r of 4nal like me and have a batch file for each different game (Ultimate Doom, Doom 2, TNT: Evilution, Plutonia Experiment, Heretic, Hexen, no HexenDD yet because I haven't been able to warez it
) that automatically loads all wads in AutoLoad folders associated with that game (as well as skins of course, which is automagic), specifies the appropriate IWAD, and then forwards along any parameters you give to the batch file.
Example:
(The Autoload\Doom folder contains files common to all Dooms (Splash3.wad comes to mind) while the Autoload\Ultimate folder contains only those files which should affect Ultimate Doom ... useful for replacing maps or musics without having it screw up the other Dooms... This is becoming a real long aside-note isn't it?)
And then of course I supplement all those batch files with ANOTHER batch file that allows me to call up any custom wad for any game quickly. Teh PLAY.BAT file:
This one looks like Greek, I know, so I'll explain.
I type:
play doom2 njma01.wad -skill 4 -warp 1
Because it's a batch file, these variables are setup:
%0 = play
%1 = doom2
%2 = njma01.wad
%3 = -skill
%4 = 4
%5 = -warp
%6 = 1
So the command above becomes this:
doom2.bat -file wads\doom2\njma01.wad -skill 4 -warp 1
Which in turn does this:
zdoom -iwad iwad\doom2.wad -file autoload\doom\*.wad autoload\doom2\*.wad -file wads\doom2\njma01.wad -skill 4 -warp 1
Magical.
[EDIT] And thanks to this long-ass boring post, I just realized the -file command in PLAY.BAT is unneeded and removed it. W00t.[/EDIT]
Example:
Code: Select all
ULTIMATE.BAT:
zdoom -iwad iwad\doom.wad -file autoload\doom\*.wad autoload\ultimate\*.wad %1 %2 %3 %4 %5 %6 %7 %8 %9And then of course I supplement all those batch files with ANOTHER batch file that allows me to call up any custom wad for any game quickly. Teh PLAY.BAT file:
Code: Select all
PLAY.BAT:
%1.bat -file wads\%1\%2 %3 %4 %5 %6 %7 %8 %9I type:
play doom2 njma01.wad -skill 4 -warp 1
Because it's a batch file, these variables are setup:
%0 = play
%1 = doom2
%2 = njma01.wad
%3 = -skill
%4 = 4
%5 = -warp
%6 = 1
So the command above becomes this:
doom2.bat -file wads\doom2\njma01.wad -skill 4 -warp 1
Which in turn does this:
zdoom -iwad iwad\doom2.wad -file autoload\doom\*.wad autoload\doom2\*.wad -file wads\doom2\njma01.wad -skill 4 -warp 1
Magical.
[EDIT] And thanks to this long-ass boring post, I just realized the -file command in PLAY.BAT is unneeded and removed it. W00t.[/EDIT]
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
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