[wssd] What should Spidey do?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

What should Spidey do next?

Work on a general-purpose library of ACS functions.
6
10%
Make a _____ tool for Doom modders (please explain)
25
41%
Work on his alleged "Demon Drift" project. I wanna see PROOF!
4
7%
Work on his Night of the Homeless add-on.
7
11%
Just make some normal techbase maps for once.
1
2%
Anything but NOTH. Leave Kinsie's mod alone for pete's sake.
2
3%
Get a life, and stop posting on this damn board so much.
4
7%
I don't care, and yet I am responding to this poll.
12
20%
 
Total votes: 61

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Nash
 
 
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Re: [wssd] What should Spidey do?

Post by Nash »

I like your projects concept, Spidey.

Anything that can speed up workflow and make project management for Doom mods is always a welcome thing in my book.
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Re: [wssd] What should Spidey do?

Post by Blzut3 »

bagheadspidey wrote:My tool is going to be a little different from a normal wad editor, I think... It will manage "projects" that consist of a project file storing some options and a bunch of lump files in folders, organized like a pk3. It will compile projects into wads or pk3s when the author is ready to distribute or test. That way, you can edit images and stuff directly without doing the export -> edit -> import thing, and wads will never get corrupted or screwed up.
That's an interesting way to go about things. My approach is to do things WinTex style. That is double click, external program opens temp file, SDE auto imports. I will optionally have internal editors available. SDE has a strong focus on modules (I suppose you can call this do one thing and do it well) and right now it can be compiled with only the standard c(++) library (so far the optional libraries are Qt (GUI) and zlib (PK3 support)).
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Re: [wssd] What should Spidey do?

Post by Ceeb »

Write me a tool that makes awesome maps please.
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Medricel
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Re: [wssd] What should Spidey do?

Post by Medricel »

bagheadspidey wrote:My tool is going to be a little different from a normal wad editor, I think... It will manage "projects" that consist of a project file storing some options and a bunch of lump files in folders, organized like a pk3. It will compile projects into wads or pk3s when the author is ready to distribute or test. That way, you can edit images and stuff directly without doing the export -> edit -> import thing, and wads will never get corrupted or screwed up.

Of course, it will be able to convert a wad or pk3 into a project for editing. It will also be able to browse a wad or pk3 in read-only mode (gotta convert to a project if you want to edit it.)
Well now, that just sounds awesome. I eagerly await its release :)
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Grubber
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Re: [wssd] What should Spidey do?

Post by Grubber »

bagheadspidey: Mine uses "projects" too, but I call them "workspaces". It will be able to convert almost anything into anything, thanks to the clever (I hope) design I made. And by anything I mean anything it supports (not just Doom stuff ;)). It will also be easily extendable, both with C++ plugins and ECMAscript scripts (thanks to QtScript). Plus all the normal features you would expect.
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Re: [wssd] What should Spidey do?

Post by Kappes Buur »

Kappes Buur wrote:It's been a few months now.
Is there still any possibility for the The Terrain Editor and/or the Map Viewer to be released in the near future :?:
Any chance, these will be done ? I'm just asking.
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Re: [wssd] What should Spidey do?

Post by bagheadspidey »

There's always hope ;p

..but not any time soon. I've got all kinds of stuff going on for the next four or five months so I don't have much time to work on that stuff. The terrain editor is suffering from an annoying polygon selection bug and I can't decide on a good toolkit for the map viewer thing either (almost leaning towards firefox plugin though). I've started coding a doom map to svg thing, so it might go somewhere eventually.
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Re: [wssd] What should Spidey do?

Post by DBThanatos »

bagheadspidey wrote:There's always hope ;p
Indeed. hope never dies
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Re: [wssd] What should Spidey do?

Post by Unknown_Assassin »

DBThanatos wrote:
bagheadspidey wrote:There's always hope ;p
Indeed. hope never dies
Oh yes it can. :P
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Jimmy
 
 
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Re: [wssd] What should Spidey do?

Post by Jimmy »

How many more Red Dwarf references could this forum possibly make? :shock:
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Re: [wssd] What should Spidey do?

Post by Project Shadowcat »

jimmy91 wrote:How many more Red Dwarf references could this forum possibly make? :shock:
I'm not complaining. :laff:
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Re: [wssd] What should Spidey do?

Post by Unknown_Assassin »

jimmy91 wrote:How many more Red Dwarf references could this forum possibly make?
Darn. I don't know what gave my picture away. :P
Hmm....most likely 52. :geek:
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