[Resource|ACS] Apothem's ACS Experiments, Requests, and R&D

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Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

[Resource|ACS] Apothem's ACS Experiments, Requests, and R&D

Post by Apothem »

This is my ACS resources thread where I post my weird experiments and other things that people request. Feel free to make suggestions or requests here for stuff if you need something simple.

REQUESTS ARE DONE AT MY DISCRETION.


This thread is also a place where I will be conducting experiments of various kinds and providing vital data to the modification of doom and the usage of ACS.


For now enjoy my new two submissions:


Monster projectiles turned particle simulator. Works best with SV_Fastmonsters 1.

Essentially this file is nothing more than a working example of looped orbital movement with an object across a 2d plane. Apparently this was my attempt at helping Ryan_Cordell with his own orbit code :P

WAD located at: http://www.sfxstudios.net/zdoom/monsterparticles.wad

Source:
Spoiler:

Apothem's Monster HP Bar (v1.2) [Updated as of 2/11/12]
WAD located at: I dont have the original wad with the original resources/graphics anymore, sorry guys! :(

I believe there's a wiki thread that may need to be updated with this new version as well.

Source:
Spoiler:
Apothem's Magnification texture V0.1
Example file showing how to make a zoom-in effect with cameratextures.

Wad located at: http://www.sfxstudios.net/zdoom/sniperzoom.wad

Code:
Spoiler:
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