Converting textures from D2 to D1 format

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Curunir
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Converting textures from D2 to D1 format

Post by Curunir »

I have a wad with Doom 2 textures in it and I want to use those in Doom 1.
I thought I had an idea how it's done but I just found out that I don't.

Umm... HALP?!... :roll:
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Enjay
 
 
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Post by Enjay »

If you already have all the relevant Doom2 graphics in a WAD, then you might try Downloading my WAD that allows you to use Doom1 textures in Doom2. I *think* if you have all the Doom2 patches in a WAD and then use the pnames and texture1 names from my WAD then it should work in reverse and allow you to use the Doom2 textures in Doom1.

You can find my WAD here

http://members.lycos.co.uk/enjay001/

5th from the bottom of the page.
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Curunir
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Post by Curunir »

Thanks a bunch, Enjay! :)
I'll try that.
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Enjay
 
 
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Post by Enjay »

OK, just by way of an experiment I tried my suggestion. It seems to work :)

DeePsea reports errors when I check the integrity of the textures when loaded into Doom1 project, but they seem OK. The errors don't det reported in Doom2 project, so I'm guessing it might be something to do with the texture2 lump in Doom.wad confusing things... Maybe. :?

I also included a WAD with the Doom2 flats.

I had to add an animdefs to the texture WAD because all the Doom2 switches are defined as Doom2 switches (naturally) in zdoom.wad's animdefs so they were appearing but weren't operating as switches when using them in Doom1. Now that I have added the animdefs, they work fine. :thumb:

I did a bit of a mess around - retexturing E1M1 using Doom2 textures. It looks very odd to see all those familiar textures in a familiar level but somehow in the wrong game. Cool though. 8-)

Download and enjoy (just the texture stuff, not the level)
http://www.zen64060.zen.co.uk/njtex2.zip
just over 700KB

Image
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Kirby
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Post by Kirby »

Hey, that actually looks pretty sweet with D2 textures! :D
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HotWax
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Post by HotWax »

Now throw in a PE and a chaingunner or two... :roll:
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Giest118
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Post by Giest118 »

... And maybe eighteen cyberdemons, just to have some random Alien Vendetta inspiration...
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Enjay
 
 
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Post by Enjay »

HotWax wrote:Now throw in a PE and a chaingunner or two... :roll:
giest118 wrote:... And maybe eighteen cyberdemons, just to have some random Alien Vendetta inspiration...
Hey, don't forget the army of Arch-viles that teleport in too. ;)
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