Automap in HUD !!!

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Martix
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Automap in HUD !!!

Post by Martix »

As the title says, it is possible to do this in doom ?
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NeuralStunner
 
 
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Re: Automap in HUD !!!

Post by NeuralStunner »

No.
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Nash
 
 
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Re: Automap in HUD !!!

Post by Nash »

It was possible before, AFADoomer actually wrote the code, but it took too long to get added, then he lost the source. :(
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AFADoomer
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Re: Automap in HUD !!!

Post by AFADoomer »

There is a very old version located here: http://www.afadoomer.com/files/ZDoom%20 ... tomMap.zip

I assume it would work if updated to the latest code, but it's probably not the best implementation.
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Apothem
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Re: Automap in HUD !!!

Post by Apothem »

I thought you could do this with a camera texture in ACS? For some reason i remember Solarsnowfall pulling this off.
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Isle
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Re: Automap in HUD !!!

Post by Isle »

you could do it with a cameratexture, you'd need a prerendered map though.
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Nash
 
 
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Re: Automap in HUD !!!

Post by Nash »

With prerendered maps, you can't rotate the map which some people prefer...
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Isle
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Re: Automap in HUD !!!

Post by Isle »

well if it's gzdoom only you could put it on the floor and aim the camera down. you COULD render it by hand but you'd have to put all the vertex coordinates in a big array by hand.
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Nash
 
 
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Re: Automap in HUD !!!

Post by Nash »

You mean, an automap/linedef renderer written in ACS? Sounds crazy. o_O

(Perhaps a program can be written to extract the vertex data from the UDMF map and output it as array data to be plugged into the ACS)
Martix
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Re: Automap in HUD !!!

Post by Martix »

I'm wanting to do one like this:
Spoiler:
Is it possible?
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ChronoSeth
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Re: Automap in HUD !!!

Post by ChronoSeth »

Your question has already been answered, multiple times...
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cq75
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Re: Automap in HUD !!!

Post by cq75 »

Isle wrote:you could do it with a cameratexture, you'd need a prerendered map though.
What you could do, is make a small scale replica of the map, with the ceilings removed, and put the camera actor high up.
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MG_Man
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Re: Automap in HUD !!!

Post by MG_Man »

cq75 wrote:What you could do, is make a small scale replica of the map, with the ceilings removed, and put the camera actor high up.
Someone suggested that already. Also this would only work in GZDoom.
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