Automap in HUD !!!
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Automap in HUD !!!
As the title says, it is possible to do this in doom ?
- NeuralStunner
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Re: Automap in HUD !!!
It was possible before, AFADoomer actually wrote the code, but it took too long to get added, then he lost the source. :(
Re: Automap in HUD !!!
There is a very old version located here: http://www.afadoomer.com/files/ZDoom%20 ... tomMap.zip
I assume it would work if updated to the latest code, but it's probably not the best implementation.
I assume it would work if updated to the latest code, but it's probably not the best implementation.
- Apothem
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Re: Automap in HUD !!!
I thought you could do this with a camera texture in ACS? For some reason i remember Solarsnowfall pulling this off.
Re: Automap in HUD !!!
you could do it with a cameratexture, you'd need a prerendered map though.
Re: Automap in HUD !!!
With prerendered maps, you can't rotate the map which some people prefer...
Re: Automap in HUD !!!
well if it's gzdoom only you could put it on the floor and aim the camera down. you COULD render it by hand but you'd have to put all the vertex coordinates in a big array by hand.
Re: Automap in HUD !!!
You mean, an automap/linedef renderer written in ACS? Sounds crazy. o_O
(Perhaps a program can be written to extract the vertex data from the UDMF map and output it as array data to be plugged into the ACS)
(Perhaps a program can be written to extract the vertex data from the UDMF map and output it as array data to be plugged into the ACS)
Re: Automap in HUD !!!
I'm wanting to do one like this:
Spoiler:Is it possible?
- ChronoSeth
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Re: Automap in HUD !!!
Your question has already been answered, multiple times...
- cq75
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Re: Automap in HUD !!!
What you could do, is make a small scale replica of the map, with the ceilings removed, and put the camera actor high up.Isle wrote:you could do it with a cameratexture, you'd need a prerendered map though.
Re: Automap in HUD !!!
Someone suggested that already. Also this would only work in GZDoom.cq75 wrote:What you could do, is make a small scale replica of the map, with the ceilings removed, and put the camera actor high up.

