Brightmaps: Topic Resurrection

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.+:icytux:+.
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Re: Brightmaps: Update, baron and doomguy

Post by .+:icytux:+. »

looks lovley ;)

i cant wait til the full pack comes out =)
StasBFG[iddqd]
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Re: Brightmaps: Update, baron and doomguy

Post by StasBFG[iddqd] »

hey, that option doesn't works at all on my computer. why? may be because of my GeForce4 mx440 doesn't supports shaders? what is needed for it?
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TheDarkArchon
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Re: Brightmaps: Update, baron and doomguy

Post by TheDarkArchon »

StasBFG[iddqd] wrote:hey, that option doesn't works at all on my computer. why? may be because of my GeForce4 mx440 doesn't supports shaders? what is needed for it?
You need a GeForce FX (the 5th gen GeForce) or more recent for brightmaps.
Grimm
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Re: Brightmaps: Update, baron and doomguy

Post by Grimm »

Goddamn, that's the same graphics card I have. Shit.
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phi108
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Re: Brightmaps: Vile Resurrection

Post by phi108 »

I've done all the archvile resurrection sprites. But you may think they look a bit weird, so I'll ask, should I leave them as they are, remove the yellow and only brighten the red, or make even more of it bright?

Load the file with GZDoom, kill a bunch of enemies in a darkish place, and summonfriend archvile. Or merge the PNGs and the doomdefs text with the GZDoom pack.
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vile.png
vile.png (53.36 KiB) Viewed 1012 times
vilebmaps.zip
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Ghastly
... in rememberance ...
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Re: Brightmaps: Vile Resurrection

Post by Ghastly »

Oh, that's what brightmaps are! I thought it was just brightness on one part of the entire palette. It's exactly like the _add textures in the Doom 3 engine.
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.+:icytux:+.
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Re: Brightmaps: Vile Resurrection

Post by .+:icytux:+. »

hmm, i think it looks pretty odd, id suggest making it more bright.
CaptainToenail
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Re: Brightmaps: Vile Resurrection

Post by CaptainToenail »

Is there any texture brightmaps? If not I may be willing to do some.
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Ryan Cordell
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Re: Brightmaps: Vile Resurrection

Post by Ryan Cordell »

It works for flats too, but I've never seen it work for walls.
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Nash
 
 
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Re: Brightmaps: Vile Resurrection

Post by Nash »

The new arch-vile brightmaps don't look good at all. :( It looks like a bunch of corrupted graphics to me...
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Cutmanmike
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Re: Brightmaps: Vile Resurrection

Post by Cutmanmike »

Yeah I'd drop all the yellow bits for sure.
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Re: Brightmaps: Vile Resurrection

Post by Gez »

Or at least make them much more pale, so that the yellow parts contrast less oddly with the rest.
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phi108
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Re: Brightmaps: Vile Resurrection

Post by phi108 »

Here is the complete set of Archvile attack brightmaps. The resurrection frames don't really need brightmapping (what was I thinking...)

After more than a year, these took a couple hours to do. I love irfanview.
EDIT: And I hate imageshack.

Image
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