Also, regarding The_Funktasm's mockups, I started on the power armor. The original mockup is on the right, my replication is on the top-left. Now that I have a gradient map, this should be fairly simple.

It's because of that chair.scalliano wrote:Damn, I'm looking good ...
Uboa wrote:It's because of that chair.
What chair?Uboa wrote:
Well, that was unexpected...scalliano wrote:Damn, I'm looking good ...
Wolf3D graphic format work the same. The difference is, the Wolf3D format have more tools that made browsing through the millions (okay, 400) of sprites easier.PermaNoob wrote:ART has to be the most annoying graphics format ever. Seriously, no graphics names to search for? Sure is fun surfing through thousands of textures to find 2 sprites.
Oh, you mean Jet Set Willy?doomfiend wrote:Not gonna lie... the first thing I thought of when I saw that pixelated foot was Binding of isac...scalliano wrote:Spoiler:
I'd be surprised if he doesn't. It looks fantastic!Uboa wrote:I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Thanks, Enjay.Enjay wrote:I'd be surprised if he doesn't. It looks fantastic!Uboa wrote:I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Wow, that looks great! It looks less blurry and more defined than mine. Thank you for the help with these but I feel kind of weird getting help this early given my track record on projects. More reason to keep working at it I suppose. This should be good for flight.Uboa wrote:Of course it will!
Also, regarding The_Funktasm's mockups, I started on the power armor. The original mockup is on the right, my replication is on the top-left. Now that I have a gradient map, this should be fairly simple.
Like as in isolated, without the chaingunner?Uboa wrote:It'd definitely help if you could give me a picture with just the rifle.