[SPRITES] Spriting Carnival!!

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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Of course it will!

Also, regarding The_Funktasm's mockups, I started on the power armor. The original mockup is on the right, my replication is on the top-left. Now that I have a gradient map, this should be fairly simple.
Image
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Damn, I'm looking good ...
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

scalliano wrote:Damn, I'm looking good ...
It's because of that chair.

I tried a second angle out. I won't go too much farther unless Funktasm likes it.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Uboa wrote:It's because of that chair.
Uboa wrote:Image
What chair?
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RiboNucleic Asshat
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

ART has to be the most annoying graphics format ever. Seriously, no graphics names to search for? Sure is fun surfing through thousands of textures to find 2 sprites. THEN, I find out that some stuff doesn't match! Way more frustrating than it needed to be.
Image
Yay, one more frame then I can copypasta most of it
Just realized I fucked up a little bit on one frame but it's not a huge deal
Duke 64 pistol if it isn't clear.

scalliano wrote:Damn, I'm looking good ...
Well, that was unexpected...
mallo
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Re: [SPRITES] Spriting Carnival!!

Post by mallo »

PermaNoob wrote:ART has to be the most annoying graphics format ever. Seriously, no graphics names to search for? Sure is fun surfing through thousands of textures to find 2 sprites.
Wolf3D graphic format work the same. The difference is, the Wolf3D format have more tools that made browsing through the millions (okay, 400) of sprites easier.

Nice sprites, but they have a bit weird lighting when reloading.
doomfiend wrote:
scalliano wrote:
Spoiler:
Not gonna lie... the first thing I thought of when I saw that pixelated foot was Binding of isac...
Oh, you mean Jet Set Willy? :P
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

The lighting on the reload is the same lighting from the duke original, so that's only partially my fault since I had to construct it from separate sprites.
mallo
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Re: [SPRITES] Spriting Carnival!!

Post by mallo »

Well, then the lighting's very good! :P
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Uboa wrote:I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Image
I'd be surprised if he doesn't. It looks fantastic!
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Enjay wrote:
Uboa wrote:I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Image
I'd be surprised if he doesn't. It looks fantastic!
Thanks, Enjay.
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Re: [SPRITES] Spriting Carnival!!

Post by The_Funktasm »

Uboa wrote:Of course it will!

Also, regarding The_Funktasm's mockups, I started on the power armor. The original mockup is on the right, my replication is on the top-left. Now that I have a gradient map, this should be fairly simple.
Image
Wow, that looks great! It looks less blurry and more defined than mine. Thank you for the help with these but I feel kind of weird getting help this early given my track record on projects. More reason to keep working at it I suppose.
flying chainguy.png
This should be good for flight.
Last edited by The_Funktasm on Sun Jun 30, 2013 5:14 pm, edited 1 time in total.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

It'd definitely help if you could give me a picture with just the rifle.
The_Funktasm
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Re: [SPRITES] Spriting Carnival!!

Post by The_Funktasm »

Uboa wrote:It'd definitely help if you could give me a picture with just the rifle.
Like as in isolated, without the chaingunner?

EDIT: Repost of flight frames from last post of last page.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Yes, isolated. Also, about the sprites, should I give him the backpack thing that the Terminator has?
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Image

EDIT:Image
Last edited by RiboNucleic Asshat on Sun Jun 30, 2013 5:45 pm, edited 1 time in total.
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