The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
I guess I should post here too. Is there a way to store strings [and in a sense, inventory items] in such a way so I can use them with a custom hotbar, for example - if I had 3 items ExampleA, ExampleB and ExampleC and I set them to slots 4, 2 and 8 respectively - is such a thing possible?
Re: The "How do I..." Thread
I don`t know.Enjay wrote:Models are still working for me. They have definitely not been removed or stopped working. Perhaps there is something wrong with how you have set up your models that was tolerated by GZDoom before but not now?Logan MTM wrote:No 3D Models...
No idea why.
All Models from my maps works in GZDoom 1.5 but doesn`t work after this version.

What wad are you playing that have models working?
Re: The "How do I..." Thread
Ah. Such a system is not possible in ZDoom, I fear. You can use $rolloff to cut off some sounds with distance, but when you're close enough you'd still hear all three sounds at once, which I guess would not be wanted then.NeoSpearBlade wrote:It has 3 sounds, 1 for when you're close when it fires and 2 for when you're a certain distance away when it fires.**
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Re: The "How do I..." Thread
No no, that is a desired effect, considering the sound of the cannon. (I wish I could locate that folder again so you can hear it yourself but I forgot where I got it.)
I just want to know if it's possible to do this without replacing the actor for the mancubus or using inheritance.
I just want to know if it's possible to do this without replacing the actor for the mancubus or using inheritance.
Re: The "How do I..." Thread
Depends. Rather than replacing the Mancubus, you could replace the actual shot it fires instead, as that is the part generating the sounds anyway, apart from the weird growling he does. Would that be acceptable for what you need? Otherwise there's no way I can think of doing it without using the things you are trying to avoid.NeoSpearBlade wrote:I just want to know if it's possible to do this without replacing the actor for the mancubus or using inheritance.
- BigProjectAlone
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Re: The "How do I..." Thread
can semone help me figure this out ? that just dont want to work and i dont know why...
i just want to make my actor activate a script when dying and no.. nothing.
thank you !!
i just want to make my actor activate a script when dying and no.. nothing.
thank you !!
Spoiler:
Re: The "How do I..." Thread
acs sample:
script 996 (void)
{
activatorsound("TINN",255);
HudMessage(s:"???????????????????");
HUDMSG_PLAIN, 0, CR_white, 0.5, 0.8, 4.0);
}
- BigProjectAlone
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Re: The "How do I..." Thread
Logan MTM wrote:acs sample:
script 996 (void)
{
activatorsound("TINN",255);
HudMessage(s:"???????????????????");
HUDMSG_PLAIN, 0, CR_white, 0.5, 0.8, 4.0);
}
it's not that, if i add this it said its an error..
Re: The "How do I..." Thread
lol, my bad.BigProjectAlone wrote:it's not that, if i add this it said its an error..
I'll try something here. I'll post a feedback
Re: The "How do I..." Thread
Because the decorate actor is the activator of the script, hudmessage is printing for it rather than the player. Use [wiki]HudMessageBold[/wiki] to print it to everyone.
- BigProjectAlone
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Re: The "How do I..." Thread
i love you edward !!!!edward850 wrote:Because the decorate actor is the activator of the script, hudmessage is printing for it rather than the player. Use [wiki]HudMessageBold[/wiki] to print it to everyone.

- BigProjectAlone
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Re: The "How do I..." Thread
just one more problem, the sounds dont want to play...
Re: The "How do I..." Thread
Because the activator is the decorate actor, ActivatorSound only plays for the Activator of the script. Use PlaySound or another ACS sound Function
- BigProjectAlone
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Re: The "How do I..." Thread
is that i was thinking about but when i do Playsound that said ERROR in the script ... i dont understand -_-
that said exactly : function playsound is use but not define
that said exactly : function playsound is use but not define
Last edited by BigProjectAlone on Fri Oct 25, 2013 4:58 pm, edited 1 time in total.
Re: The "How do I..." Thread
Perhaps just use [wiki]AmbientSound[/wiki]?