[lastest 2.9pre] Rendering issues

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cocka
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[lastest 2.9pre] Rendering issues

Post by cocka »

Hi!

Issue 1:

There must be some bugs when (not 3D) slopes are rendered because they are dark and look awkwardly.

Have a look at here:

http://i.imgur.com/Bc47mm5.png

Issue 2:

This railgun doesn't have the spiral rail beam as it was. It works but it became somehow invisible.

http://i.imgur.com/xVdM59g.png
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

To be precise, slopes seem to be ok when in straight y- direction only, all others have the texturing completely messed up.
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

And the particles are a rendering issue. I just tested the same GZDoom build with both renderers. GL has particles, software has not.
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Csonicgo
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Re: [lastest 2.9pre] Rendering issues

Post by Csonicgo »

I'll make a note that Chex Quest 3 particles are broken as well, most notably the teleporters. Particles are visible only at a distance, and only one horizontal row of pixels are showing at the center of the screen. This is on the Raspberry Pi 3, by the way.
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

The slope bug here has been fixed. And since I can see particles with the current build, I think this error is the one that already got fixed.
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cocka
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Re: [lastest 2.9pre] Rendering issues

Post by cocka »

The slope bug here has been fixed.
In 1148 there are still bugs.

http://i.imgur.com/SFxG23E.png
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

That was really extremely helpful... :?
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cocka
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Re: [lastest 2.9pre] Rendering issues

Post by cocka »

Did I say something wrong? :oops:
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

What am I supposed to do with a picture that comes without the slightest hint to check it out?
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cocka
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Re: [lastest 2.9pre] Rendering issues

Post by cocka »

OK, then just start this wad:

https://drive.google.com/open?id=0B97Ca ... 3V6VlhSQnM

Just start playing and you'll come across a lot of slopes like that one.
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

No, I did not.
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cocka
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Re: [lastest 2.9pre] Rendering issues

Post by cocka »

Strange. So are you telling me that you haven't experienced the problem in 1148? :o
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Graf Zahl
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Re: [lastest 2.9pre] Rendering issues

Post by Graf Zahl »

I haven't seen a broken slope since the fix went in.
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cocka
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Re: [lastest 2.9pre] Rendering issues

Post by cocka »

OK, then I must test it on another computer as well.
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Re: [lastest 2.9pre] Rendering issues

Post by Edward-san »

Can you provide the coordinates of that bad slope?
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