[lastest 2.9pre] Rendering issues
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[lastest 2.9pre] Rendering issues
Hi!
Issue 1:
There must be some bugs when (not 3D) slopes are rendered because they are dark and look awkwardly.
Have a look at here:
http://i.imgur.com/Bc47mm5.png
Issue 2:
This railgun doesn't have the spiral rail beam as it was. It works but it became somehow invisible.
http://i.imgur.com/xVdM59g.png
Issue 1:
There must be some bugs when (not 3D) slopes are rendered because they are dark and look awkwardly.
Have a look at here:
http://i.imgur.com/Bc47mm5.png
Issue 2:
This railgun doesn't have the spiral rail beam as it was. It works but it became somehow invisible.
http://i.imgur.com/xVdM59g.png
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
To be precise, slopes seem to be ok when in straight y- direction only, all others have the texturing completely messed up.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
And the particles are a rendering issue. I just tested the same GZDoom build with both renderers. GL has particles, software has not.
Re: [lastest 2.9pre] Rendering issues
I'll make a note that Chex Quest 3 particles are broken as well, most notably the teleporters. Particles are visible only at a distance, and only one horizontal row of pixels are showing at the center of the screen. This is on the Raspberry Pi 3, by the way.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
The slope bug here has been fixed. And since I can see particles with the current build, I think this error is the one that already got fixed.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
That was really extremely helpful... 

Re: [lastest 2.9pre] Rendering issues
Did I say something wrong? 

- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
What am I supposed to do with a picture that comes without the slightest hint to check it out?
Re: [lastest 2.9pre] Rendering issues
OK, then just start this wad:
https://drive.google.com/open?id=0B97Ca ... 3V6VlhSQnM
Just start playing and you'll come across a lot of slopes like that one.
https://drive.google.com/open?id=0B97Ca ... 3V6VlhSQnM
Just start playing and you'll come across a lot of slopes like that one.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
No, I did not.
Re: [lastest 2.9pre] Rendering issues
Strange. So are you telling me that you haven't experienced the problem in 1148? 

- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [lastest 2.9pre] Rendering issues
I haven't seen a broken slope since the fix went in.
Re: [lastest 2.9pre] Rendering issues
OK, then I must test it on another computer as well.
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- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: [lastest 2.9pre] Rendering issues
Can you provide the coordinates of that bad slope?