Two actors in RFO (dragonfamiliar and batfamiliar) use SKIP_SUPER but still show the parent's missile/melee states (the parent is the impwarlord actor) when these are not defined in the child actors. This does not happen in 2.1.7.Graf Zahl wrote:SKIP_SUPER is supposed to eliminate all state references to the parent
Related issues:
When the actors finish the inappropriate attack state, there is a "goto see" instruction in the DECORATE for the attack being completed. The actors goto the impwarlord see frames rather than their own, and only revert to their own frames when they jump to a new state - eg their own melee/missile or death state. I'm not sure if that is a bug or not.
A stated DECORATE fix for the above (to use missile 0 or melee 0 outside the state block) gives a "deprecated, will be removed" warning at the console in 2.1.7 but not newer versions. Not sure whether deprecation is still an issue or not for this syntax.