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Disclaimer:
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The mod you see here is not my own creation, and despite being given the authority by Amuscaria to do
whatever I want with it, I had decided to keep it mostly untouched.
Spoiler: ScreenshotsThis is the first episode of Amuscaria's Demon Eclipse mod, made stand-alone. This started last week when I was searching the forum and I stumbled upon a post by Amuscaria in Demon Eclipse's project thread, stating that he is going to drop the first episode of the mod in favor of focusing on the second episode and the hell-tech-themed arsenal. I, just like some of the people who posted later, thought that it'd be a shame to see this happen, and would've liked if the episode were to receive a final, "farewell" release. So, I decided to take it upon myself to do just that. After six days of work, Demon Eclipse's first episode has become its own thing, and with Amuscaria's approval (thanks, by the way!), I'm able to share it with the rest of you.
The majority of the work I've done was "under the hood", so don't expect anything substantially new gameplay-wise. Here are the highlights of the made changes:
- The project uses the archive structure (PK3/ZIP), with everything organized in directories.
- Only the needed resources are included. Anything that didn't have a use was removed, except for the extra unused UAC weapons. These are still there.
- Fixed/addressed whatever bugs I came across.
- Did some code cleaning and tidying up here and there (mainly DECORATE and MAPINFO stuff).
- Added dynamic lights to needed actors, as well as [wiki=GAMEINFO]a "Demon Eclipse" startup banner[/wiki].