Project Uber - /idgames'd

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Project Uber - /idgames'd

Postby Darsycho » Tue Jan 28, 2014 11:26 pm



ImageImageImageImageImageImageImageImage

SHOOT STUFF, COLLECT SCORE. 'NUFF SAID?
Oh okay, here's some features of this mod:
  • As stated, you collect score. If you get enough score, you are awarded with stuff!
  • Get score from secrets, gibbing enemies, or picking up score they drop before it disappears.
  • Difficulty ahoy! This mod is pretty tough, especially on the last two difficulties. Try the first two difficulties first.
  • Difficulties change more than just health and damage of enemies. They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things. There are quite some nasty new tricks awaiting in the harder difficulties, some downright mean. Can you handle it?
  • Bombs. If you're in a bit of a pickle, use bombs to help, this will temporarily turn you into Benellus, the god of shotguns! Invulnerable and wielding six super shotguns, he can mow down enemies with ease.
  • Maps are based off scrapped maps, thanks to Memfis, megalyth, snnnnori, Paul corfiatis and msscraps.zip
  • Jumping and crouching is needed.

So, how much score can ya get? Do share how much you got in the end!

You are Captain Akimbo!
Your weapons are...
1 - Dual Pistols - Fast firing, does more damage if monster is up close. Altfire shoots a deathball that uses health as ammo, last ditch effort weapon.
Barrels are nearly immune to deathballs, so you can push 'em around.
2 - Dual shotguns - One pump-action, one sawn-off. 'Nuff said
3 - Chaingun and rocket launcher - Title says it all.
4 - Dual plasma - Fire is basically regular ol' plasma rifle. Altfire shoots a slower firing but stronger plasma beam, hold altfire to strengthen the beam at the cost of more ammo.
5 - AKIMBO BFGS OMG - Fires mini bfg balls quickly. Alt fire will have both BFGs charging up a HUGE BFG ball that will annihilate stuff. Requires a rare, special type of ammo.

Berserk: Berserk will make pistols even faster, and altfire more powerful.


Download thing:
https://www.doomworld.com/idgames/level ... r/projuber
Again, it's probably best to play the easier difficulties because this mod was designed to be tough as hell.

Spoiler: Some tips!


Spoiler: Changelogs!
Last edited by Darsycho on Thu Nov 17, 2016 5:50 pm, edited 86 times in total.
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Re: [WIP] Project Uber

Postby Slax » Tue Jan 28, 2014 11:31 pm

Those look amazing. Can't wait to hump those walls.
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Re: [WIP] Project Uber

Postby SoloSpaghetti » Wed Jan 29, 2014 2:34 am

Really interesting, can't wait to see what you have created with classes! :)
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Re: [WIP] Project Uber

Postby Darsycho » Sun Feb 02, 2014 7:50 am

Updated first post with more screenies.
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Re: [WIP] Project Uber

Postby SoloSpaghetti » Sun Feb 02, 2014 8:22 am

Paincubus! :D
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Re: [WIP] Project Uber

Postby Yholl » Sun Feb 02, 2014 1:40 pm

Oh god, those Pain Elementals looks like they're gonna be a real threat!
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Re: [WIP] Project Uber

Postby Hellstorm Archon » Sun Feb 02, 2014 2:21 pm

Yholl wrote:Oh god, those Pain-in-the-Assentals looks like they're gonna be a real threat!


FTFY
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Re: [WIP] Project Uber

Postby IMX » Sun Feb 02, 2014 4:39 pm

If it is possible to stunlock 'em, then they won't be a problem at all. But yeah, they look quite hard to deal with. Also I'm looking forward to see the monster cast. :)
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Re: [WIP] Project Uber

Postby Slax » Sun Feb 02, 2014 10:37 pm

...Flame Elemental.
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Re: [WIP] Project Uber

Postby Darsycho » Fri Feb 07, 2014 4:40 am

2016 edit: These screenshots contain scrapped content

Image
Image
Image
no you dont get 7000 health im just a cheating bastard
Last edited by Darsycho on Tue Nov 01, 2016 10:13 pm, edited 1 time in total.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby 0bsidian » Fri Feb 07, 2014 6:45 am

AAAAARRRGGGHHH MY ARRRRRRM

On a side note, the Octoshotgun definitely deserves a place in this.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Toberone » Fri Feb 07, 2014 9:43 am

Is that a frieza imp? Oh man, this looks nutty.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Darsycho » Fri Feb 07, 2014 3:59 pm

0bsidian wrote:On a side note, the Octoshotgun definitely deserves a place in this.


Whenever I get an idea for a weapon I will, the original idea with the grenade launcher seemed to fit better with a pump-action shotgun.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Triple S » Fri Feb 07, 2014 5:30 pm

Toberone wrote:Is that a frieza imp? Oh man, this looks nutty.


Oh good I wasn't the only one who thought that. xD
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Re: [WIP] Project Uber - Stuff happens

Postby Ed the Bat » Fri Feb 07, 2014 6:58 pm

If this is going to have playerclasses, may I request they be declared in the modern MAPINFO format, instead of in KEYCONF, to make it friendly to external mods that add more classes?
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