[DEMO] Project Uber - Stuff happens

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[DEMO] Project Uber - Stuff happens

Postby Darsycho » Wed Jan 29, 2014 12:26 am

Quote from the six-hundredth dimension wrote:Here's the idea of the project:

- All of my maps are based off abandoned/unfinished maps.
- You have several classes to choose from, each having completely different weapons.
- Many things in this are based off spriting carnival and custom texture thread on ZDoom forums, and spriting carnival on Zandronum forums, so we'll have brand new monsters, weapons, items, and textures.

This project will be pretty short, but will have lots of replayability thanks to the classes and difficulties. I'll probably even add some game modes to spice up the gameplay even more.


1-MAP DEMO DOWNLOAD:

http://logicobscure.99k.org/project-uber.html

mediafire'd

If you have scrapped maps or sprites, feel free to PM me with them.

Spoiler: Unfinished credits list


cleek picshurz fer less shit qualityes
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Last edited by Darsycho on Tue Jun 03, 2014 1:49 am, edited 31 times in total.
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Re: [WIP] Project Uber

Postby Slax » Wed Jan 29, 2014 12:31 am

Those look amazing. Can't wait to hump those walls.
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Re: [WIP] Project Uber

Postby SoloSpaghetti » Wed Jan 29, 2014 3:34 am

Really interesting, can't wait to see what you have created with classes! :)
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Re: [WIP] Project Uber

Postby Darsycho » Sun Feb 02, 2014 8:50 am

Updated first post with more screenies.
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Re: [WIP] Project Uber

Postby SoloSpaghetti » Sun Feb 02, 2014 9:22 am

Paincubus! :D
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Re: [WIP] Project Uber

Postby Yholl » Sun Feb 02, 2014 2:40 pm

Oh god, those Pain Elementals looks like they're gonna be a real threat!
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Re: [WIP] Project Uber

Postby Hellstorm Archon » Sun Feb 02, 2014 3:21 pm

Yholl wrote:Oh god, those Pain-in-the-Assentals looks like they're gonna be a real threat!


FTFY
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Re: [WIP] Project Uber

Postby IMX » Sun Feb 02, 2014 5:39 pm

If it is possible to stunlock 'em, then they won't be a problem at all. But yeah, they look quite hard to deal with. Also I'm looking forward to see the monster cast. :)
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Re: [WIP] Project Uber

Postby Slax » Sun Feb 02, 2014 11:37 pm

...Flame Elemental.
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Re: [WIP] Project Uber

Postby Darsycho » Fri Feb 07, 2014 5:40 am

Image
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no you dont get 7000 health im just a cheating bastard
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby 0bsidian » Fri Feb 07, 2014 7:45 am

AAAAARRRGGGHHH MY ARRRRRRM

On a side note, the Octoshotgun definitely deserves a place in this.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Toberone » Fri Feb 07, 2014 10:43 am

Is that a frieza imp? Oh man, this looks nutty.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Darsycho » Fri Feb 07, 2014 4:59 pm

0bsidian wrote:On a side note, the Octoshotgun definitely deserves a place in this.


Whenever I get an idea for a weapon I will, the original idea with the grenade launcher seemed to fit better with a pump-action shotgun.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Triple S » Fri Feb 07, 2014 6:30 pm

Toberone wrote:Is that a frieza imp? Oh man, this looks nutty.


Oh good I wasn't the only one who thought that. xD
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Re: [WIP] Project Uber - Stuff happens

Postby Ed the Bat » Fri Feb 07, 2014 7:58 pm

If this is going to have playerclasses, may I request they be declared in the modern MAPINFO format, instead of in KEYCONF, to make it friendly to external mods that add more classes?
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