Project Uber - 1.2 released - SHOTGUNZO

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Project Uber - 1.2 released - SHOTGUNZO

Postby Darsycho » Wed Jan 29, 2014 12:26 am



ImageImageImageImageImageImageImageImage

SHOOT STUFF, COLLECT SCORE. 'NUFF SAID?
Oh okay, here's some features of this mod:
  • As stated, you collect score. If you get enough score, you are awarded with stuff!
  • Get score from secrets, gibbing enemies, or picking up score they drop before it disappears.
  • Difficulty ahoy! This mod is pretty tough, especially on the last two difficulties. Try the first two difficulties first.
  • Difficulties change more than just health and damage of enemies. They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things. There are quite some nasty new tricks awaiting in the harder difficulties, some downright mean. Can you handle it?
  • Not added in yet, but there will be multiple classes each with some wackyass weaponry n stuff.
  • Bombs. If you're in a bit of a pickle, use bombs to help, it gives you temporary buffs to escape sticky situations.
  • Maps are based off scrapped maps, thanks to Memfis, megalyth, snorigraphy, Paul corfiatis and msscraps.zip
  • Jumping and crouching is needed.

So, how much score can ya get? Do share how much you got in the end!

Spoiler: CURRENT CLASSES!


Download thing:
http://www.mediafire.com/download/2m202 ... r+v1.2.pk3
Again, it's probably best to play the easier difficulties because this mod was designed to be tough as hell.

Spoiler: Some trips!


Spoiler: Changelogs!



A sprite artist or two is needed. PM me if interested.
Last edited by Darsycho on Sat Aug 06, 2016 1:11 am, edited 72 times in total.
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Re: [WIP] Project Uber

Postby Slax » Wed Jan 29, 2014 12:31 am

Those look amazing. Can't wait to hump those walls.
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Re: [WIP] Project Uber

Postby SoloSpaghetti » Wed Jan 29, 2014 3:34 am

Really interesting, can't wait to see what you have created with classes! :)
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Re: [WIP] Project Uber

Postby Darsycho » Sun Feb 02, 2014 8:50 am

Updated first post with more screenies.
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Re: [WIP] Project Uber

Postby SoloSpaghetti » Sun Feb 02, 2014 9:22 am

Paincubus! :D
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Re: [WIP] Project Uber

Postby Yholl » Sun Feb 02, 2014 2:40 pm

Oh god, those Pain Elementals looks like they're gonna be a real threat!
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Re: [WIP] Project Uber

Postby Hellstorm Archon » Sun Feb 02, 2014 3:21 pm

Yholl wrote:Oh god, those Pain-in-the-Assentals looks like they're gonna be a real threat!


FTFY
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Re: [WIP] Project Uber

Postby IMX » Sun Feb 02, 2014 5:39 pm

If it is possible to stunlock 'em, then they won't be a problem at all. But yeah, they look quite hard to deal with. Also I'm looking forward to see the monster cast. :)
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Re: [WIP] Project Uber

Postby Slax » Sun Feb 02, 2014 11:37 pm

...Flame Elemental.
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Re: [WIP] Project Uber

Postby Darsycho » Fri Feb 07, 2014 5:40 am

Image
Image
Image
no you dont get 7000 health im just a cheating bastard
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby 0bsidian » Fri Feb 07, 2014 7:45 am

AAAAARRRGGGHHH MY ARRRRRRM

On a side note, the Octoshotgun definitely deserves a place in this.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Toberone » Fri Feb 07, 2014 10:43 am

Is that a frieza imp? Oh man, this looks nutty.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Darsycho » Fri Feb 07, 2014 4:59 pm

0bsidian wrote:On a side note, the Octoshotgun definitely deserves a place in this.


Whenever I get an idea for a weapon I will, the original idea with the grenade launcher seemed to fit better with a pump-action shotgun.
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Postby Triple S » Fri Feb 07, 2014 6:30 pm

Toberone wrote:Is that a frieza imp? Oh man, this looks nutty.


Oh good I wasn't the only one who thought that. xD
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Re: [WIP] Project Uber - Stuff happens

Postby Ed the Bat » Fri Feb 07, 2014 7:58 pm

If this is going to have playerclasses, may I request they be declared in the modern MAPINFO format, instead of in KEYCONF, to make it friendly to external mods that add more classes?
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