Announcing a new release of GZ3Doom, Version 1.8.2_b :
Thank you to everyone for your insightful feedback, which I will be continuing to incorporate into future releases. Keep the feedback coming. I'm listenng.
Download the latest at http://rotatingpenguin.com/gz3doom/
* Rename CVARS from st3d_<whatever> to vr_<whatever>, so use "vr_mode 8", not "st3d_mode 8"
* Rift mode weapon is smaller and lower
* Rift mode crosshair might be in the right place
* Menus and intermission screens are now inside the Rift in Rift mode (this was the HARD part)
* Elevate head position somewhat (though I did it the wrong way...)
* vr_ipd (interpupillary distance) is read from Rift SDK, if available.