A mod by Yholl, SoloSpaghetti, Sgt. Shivers, amv2k9, Kyle873 and Seryder.
Dev builds of ZDoom are currently an explosion. Get a stable version instead.
From now on, the HUD is in a seperate download, please do not play without it.
Please feel free to give me your thoughts on anything in the game, whether it's bugs, balance or suggestions, so I can refine it into something really fun.
The Zoom key has been renamed to indicate it is used to drop stuff. Be sure to bind a key to it.
- -= ADDONS =-
Geo's Gory Gambit - Replaces all weapons, ammo and armors with Geo's Golden Gauntlet. Incompatible with DRPG.
Pls No Stealth - Replaces stealth monsters with less annoying versions, for levels that actually use stealth monsters fairly well. Because bad things happen without it.
Nazi Replacer - Replaces Nazis with less clashing, more murderous enemies.
Slaughtermap BFG - Replaces the chainsaw with a Decorate version of the infinite ammo BFG they sometimes have.
-= COMPATIBLITY PATCHES =-
- -= LATEST NEWS =-
Mixed up the main page a bit, moved the changelogs to seperate files to get around the 60K character limit.
- -= KNOWN ISSUES =-
The WSTE-M5 Shotguns cannot be modded when dual-wielded because of weirdness.
Occaisonally when dropping a modded weapon or removing a mod from a weapon, it simply does not work. No idea why.
- -= DESCRIPTION =-
This mod was inspired by the fantastic Doom Roguelike made by Kornel Kisielewicz. While playing DoomRL, I felt that some of the mechanics used in it could be brought over and incorporated into Doom, and started brainstorming for months on exactly how to go about it using what I know of Zdoom DECORATE coding. The end result is great for blasting through a megawad with a friend, supporting each other with each classes unique abilities and having something to work towards past just finding the BFG9000. Almost all the glorious weaponry from DoomRL makes an appearance here. I hope you enjoy this mod as much as I have enjoyed making it.
If you enjoyed this mod, and you've played roguelikes before, or are interested in trying one, head over to the DoomRL site and try it out for yourself. Easily one of the easiest RLs to get into, but by no means the easiest to win!
DoomRL Arsenal features such things as...
- -= NEW WEAPON SYSTEM! =-
You'll have to make some hard choices, though, as you can only carry 6 weapons at any time. Advanced functions will tell you what keys you need to press, but the Zoom key (which has been renamed to Drop Item.) functions as a Drop key instead of a, well, zoom key. Drop DRLA specific items with it, so you can be sure to carry only what you want with you. Press Zoom twice to drop a weapon, as a precaution against accidentally dropping a valuable weapon.
I'd like to thank Wildweasel for his ww-magop.wad and it's weapon mechanic, which I based this system off of.
Most weapons that appear in this mod are based off the DoomRL weapons, but are not perfect reproductions. In fact, some weapons are entirely different altogether! Weapons also now have magazines, requiring reloading, and may also be slower or less accurate than standard Doom weapons. Don't worry, because there's more to weapons than just firing them!
- -= NEW ARMOR AND BOOTS SYSTEM! =-
Instead of the normal Doom armor mechanics, it's been revamped to a whole new level of awesome. You can carry multiple sets of armor or boots in your inventory at a time, in addition to any you are currently wearing, and you can drop and change any of these at any moment! Bear in mind that due to code limitations, any non-indestructible armors you stop wearing will be destroyed.
To unequip a currently worn armor or set of boots, there are two commands at the bottom of the keybinds list. Bind a key to them.
Simply press the appropriate key twice to remove your currently worn armor or boots.
Did I mention there's tons of new armors ingame for you to find? Boots too. Exotics and assemblies and uniques and more! Unfortunately, also due to limitations, you cannot mod boots at all, and can only mod armors with an Onyx modpack or an Armor Modpack, so any assemblies you find will be premade in levels. These new armors protection against different types of damage too, so wear the ones you think are best for the moment! A Plasma Shield won't help you in a room full of Imps!
99% of the armors and boots you see here were made by the super talented SoloSpaghetti, who is the glorious Blacksmith of DoomRL Arsenal. He's amazing, and wherever is he is now, let's hope he's doing well for himself.
- -= ARMOR SPECIALS! =-
You'll need to bind a key to the Armor Special command to use these.
- -= SET BONUSES! =-
- -= SKULLS! =-
Skulls are dangerous demonic artifacts that can be used to turn the tide of battle in your favour! Using one will detonate all nearby corpses, using them as fuel for their special ability, whatever it may be.
- -= PHASE DEVICES! =-
Phase Devices can be used to teleport around the map, or out of danger! Normal Phase Devices teleport you to the start of a map, Homing Phase Devices teleport you to another player, Recall Phase Devices allow you to mark a spot and teleport to it later!
- -= BACKPACKS! =-
Special rare backpacks can be found to further increase your ammo supply! These have various effects, including allowing you to specialise in an ammo type! You can only wear one backpack at a time, but you can swap to another at any point.
- -= MODPACKS! =-
When using a modpack, the first use selects the modpack for use. When selected, pressing Zoom will drop it, and using it again will apply it to your currently selected weapon, and switching to a different weapon will cancel.
Thanks to HellCattX for his awesome ammopile, which I used as a base for the modpacks.
Agility Mod Pack
- Increases hitscan accuracy by .5 (For those unfamiliar, the Pistol has a spread of 5.6 horizontal, 0 vertical, this will reduce it to 5.1, 0)
Increases projectile speed on projectile-firing weapons
Bulk Mod Pack
- Increases clip size by 30% or at least 1
Increases pellet count on single shot multi-projectile weapons
Increases impact damage on single shot projectiles
Increases damage on melee weapons
Power Mod Pack
- Increases damage
Increases explosive damage on rockets
Increases damage of rays dealt by BFG attacks
Increases damage randomization on melee weapons
Technical Mod Pack
- Increases reload speed
Increases weapon switch speed on melee weapons
Sniper Mod Pack
- First mod makes first hitscan shot 100% accurate and increases accuracy by 2/2
Second mod makes all shots 100% accurate
Gives velocity scaling on projectiles and 100% accuracy
Firestorm Mod Pack
- Increases firerate on rapidfire weapons and pistols
Increases AOE radius on explosives
Increases number of BFG rays
Increases knockback and gives increases close combat damage to shotguns
Nano Mod Pack
- Gun makes 1 ammo per half a second while held, cannot be reloaded manually
Onyx Mod Pack
- Makes your currently worn armor indestructible
Armor Mod Pack
- Allows you to change armor from one color to another. Change security armor to commando armor, for instance. Works with all three color armors.
There are even secrets to the exotic modpacks that few know of...
- -= ASSEMBLIES =-
When you apply the last modpack in a correct combination, it will ask you if you want to assemble it with the Fire button, or cancel with Altfire. An assembly is not always an upgrade, so sometimes you may not want to assemble something. You can put mods on any way you like, there is no specific order to combinations, simply having the correct mods and no others will cause the game to prompt you whether you want to assemble the gun or not.
Here is an example of weapon modding and assembly.
Here we have a happy little Demolitionist and his Rocket Launcher, along with some modpacks...
Applying two Technical Modpacks to the Rocket Launcher...
Given the right combination for an assembly, the game asks for confirmation...
You have created the Micro Launcher! While it has a smaller payload, the reload time is extremely quick.
I only used two mods to assemble that gun, so it can have two more applied to it.
- -= CLASSES =-
Effect: Rapidfire weaponry only consumes 1 ammo per 4 shots, or 1 ammo per burst, depending on the weapon.
Passive: Powerups last 50% longer.
Items: Starts with a Chaingun.
Effect: Pistol weapons do between 8x to 3x damage, based on their firerate, faster weapons dealing less. Non rapid pistols have halved spread.
Passive: Runs 10% faster and jumps 10% higher. Always has computer map.
Items: Starts with a Pistol.
Effect: Can turn exotic rarity or higher weapons into modpacks. Can also remove a mod from weapons that have been modded, but destroys the weapon.
Passive: Computer maps function as tracking maps. Can carry up to 8 modpacks instead of 4. Starts with all Standard assemblies shown. Has various bonuses to mechanically related things.
Items: Starts with a random Basic Assembly, and a random modpack.
Effect: Shoots an extra 50% more pellets, rounded up, with any attack that fires more than one shot in non-fixed pattern.
Passive: Can switch weapons instantly. Armor has 50% more protection, up to a max of 80%.
Effect: Immune to splash damage.
Passive: Uses half ammo, rounded down on all non shell-based weapons.
- -= HUD INFORMATION =-
The first two pages of the Armor/Class Hud show the stats of your currently worn armor and boots, and the stats of an activated armor or boots, respectively. Simply activate an armor or boots to show their stats on the second armor page.
DoomRL Monster Pack
You need a dev build of ZDoom to run this. Get the latest version here.
- -= DESCRIPTION =-
The Monsterpack can be run by itself, or with custom weapon sets. It hasn't been really tested, but it should work alright.
Technophobia and Armageddon do not have a full roster of enemies, so others will replace the missing ones. Still super fun though.
ARMAGEDDON IS DESIGNED TO KICK YOUR ASS, BEWARE.
And of course, finishing the game will give you my custom CastCall, which will show all the enemies currently ingame.