After the Holocaust - Final Version

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After the Holocaust - Final Version

Postby Sergeant_Mark_IV » Sun Aug 19, 2012 2:55 pm

http://www.doomworld.com/idgames/index.php?id=16981

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This is a remake of Downtown, the 13rd level of Doom 2. I think Downtown is supposed to be the climax of Doom 2. You finally reach an urban area looking for an Evac, survivors, or something like that, but you find yourself alone in a cold, depressing, and desolate place with a horrible smell of death. You see bodies hanging on light posts like trophies. It's the end of humankind. Your friends, your family, everyone is dead! And now only hellspawn walks over earth. They are hungry, and they want you! Now you finally know the mean of the word "Doom". I think Downtown is where the game really starts.

I ever wanted to see a modern remake of this level for Zdoom. For this map, I decided to use some concept ideas from games like Fallout 3, Resident Evil 2, and others.
The map is huge and completely non-linear. The player is free to explore the city, find supplies, and make many strategies to engage the monsters in different ways. The map yet keeps a key positioning that resembles the routes of the original map.


The map makes heavy use of 3D floors, but if you are a Software render user, don't worry, I haven't added any Slopped 3D floors. You will able to see all 3D floors if you are using the latest version of ZDoom, or Zandronum's Software renderer.
Last edited by Sergeant_Mark_IV on Mon Dec 10, 2012 11:35 am, edited 7 times in total.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby bleant » Sun Aug 19, 2012 3:03 pm

Now THAT is a truly badass urban map, just looking at it makes me want to shoot something, and in the good way.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby SamVision » Sun Aug 19, 2012 3:31 pm

I'm guessing you made liberal use of 3D floors.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Ravick » Sun Aug 19, 2012 3:44 pm

I love to see the way teh new ArmageDoom is probably going to be!

Hey, if people was killed and there are still flames and recent damage, we'd see more blood and corpses on the streets. It looks like most of the people was able to scape the nightmare. Maybe could be a good thing to collect many sprites of corpses of people with different clothes, and maybe dogs, kids, etc.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Big C » Sun Aug 19, 2012 4:03 pm

Well this looks metal as fuck. Looks like it'd be great fun with WW Terrorists mod, too. :D

That much said, the sky looks more overcast than smoke-clogged to me. Maybe make it darker?
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Enjay » Sun Aug 19, 2012 4:04 pm

I like what I'm seeing. I love urban maps of all kinds and this looks pretty intense.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Piter432 » Sun Aug 19, 2012 4:13 pm

Sergeant_Mark_IV wrote:I'm doing a simple Doom 2 MAP12 remake.

Sergeant_Mark_IV wrote:I think Downtown is supposed to be the climax of Doom 2.

MAP12 is called "The Factory" not "Downtown".

@Edit
Nice map details. Keep this good work :thumb:
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Nash » Sun Aug 19, 2012 4:26 pm

The cartoony Action Doom assets clash horribly with the stock Doom stuff.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Zombieguy » Sun Aug 19, 2012 4:51 pm

I've never really enjoyed Downtown too much. I'll keep an eye on this anyway.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Bitterman » Sun Aug 19, 2012 8:30 pm

You should try to make an official Brutal Doom Map-pak.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby terranova » Mon Aug 20, 2012 4:00 am

I don't think that Action Doom 2 assets fuse well with base Doom 2 ones, but that map still looks awesome.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby The Thing Thing » Mon Aug 20, 2012 6:04 am

Are you remaking doom 2 completely or are you remaking the level itself
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 12 Remake

Postby Mike12 » Mon Aug 20, 2012 7:34 am

I love the idea of this! Also, if you want, you can borrow my "Hell on Earth" assets, since that's still on hiatus for a while (and i can probably grab and/or make some new resources).
Just let me know and I'll send them to you.

Ravick wrote:I love to see the way teh new ArmageDoom is probably going to be!

Hey, if people was killed and there are still flames and recent damage, we'd see more blood and corpses on the streets. It looks like most of the people was able to scape the nightmare. Maybe could be a good thing to collect many sprites of corpses of people with different clothes, and maybe dogs, kids, etc.


Could definitely help out there too, i've modified and made a whole bunch of different corpse sprites before.
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Postby Sergeant_Mark_IV » Sun Aug 26, 2012 6:17 pm

I have remade the towers using SUPPORT2 as base, and its looking much better. I also removed the black outlines around AD2's junk sprites, and it seems to be a bit better now.
Image

@TTT, I am remaking this map, and maybe MAP16 too.

@Mike, yeah, could you help me with resources?
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Postby Xaser » Sun Aug 26, 2012 7:36 pm

Hmm, the design's not too bad and I like the level of destruction, but the lighting is extremely static right now. I think it's mostly because it looks like you're using evenlighting, which is super-icky. I'd recommend smoothlighting instead, that way you get fake contrast without it seeming so random.

[EDIT] Upon looking at the second screen, it does indeed look like I'm seeing fake contrast. If you've re-enabled it, then kudos to you. :P
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