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-too many weak monsters, at first it's pretty fun to blaze trough the hordes, but after a while it gets repetitive, and too easy.
-at the starting area, after the floor rises, there are HOM's on both sides of the path.
-insta-kill lava? really? it's very annoying, and doesn't help the gameplay at all.
-needs more texture variation, the whole level looks pretty much the same.
-some of the zdoom features you used look kind of gimmicky and it seems you used them just because you could, like the stealth monsters, or the blue key room.