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This is the first mod I've made for Doom, changes the weapon set in brutal doom. Big thanks to Seargent mark IV for letting me use his mod as a base.
Featured weapons-
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#Gauntlet and sword
#Boss Saw
#Stryker pistol
#Angry man 10 Gauge shotgun
#Loud mouth Quad barrel 12 gauge
#Demolition rifle
#Disintegrator plasma gun
#BFG - Omega
Weapons to come -
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#Flame thrower chainsaw
# The God gun
The link posted earlier was for people to test it out and give feed back on whether they like the weapons (in particular the looks of the weapons) or not, and any alterations they would like to see. (keep in mind the weapons are still not 100% complete) I'll post updates on sprites and weapon performance (and credits!) here untill I have a better version of it to present. Those who have the test version, again feedback on whether you like the looks and such of the guns would be appreciated.
Also if anyone wants to add any imput or work on the sprites or coding, I'd love the help, I also don't mind making up sprite sheets for the weapons if anyone wants them.]
Due to popular demand and with much thanks to the prestigious SeargentMarkIV, both versions of the feel boss mod are now available for download.
Here are all the videos I've made showcasing the weapons (plus DL links in the descriptions) -
Also here is a link to the Brutal doom mod (for those of you who have been living under a rock, in a cave, on mars, with your eyes closed and your fingers in your ears) If you haven't played it already, you should do so before you try the Feel Boss weapons. - http://www.moddb.com/mods/brutal-doom/i ... 2#imagebox
Last edited by Bane on Mon Mar 11, 2013 10:58 am, edited 10 times in total.
Credits go to Seargent mark IV, the Doom demon eclipse guys and anyone else whose sprites I've burgled. I'll get back to you on the site, file is to large for the site linked.
Bane wrote:I'll get back to you on the site, file is to large for the site linked.
It's bigger than three hundred megabytes? Never mind, you aren't a member of DRDTeam, right? If you try to upload without signing in, it'll give you a "file too large" error, regardless of how big the file is.
wildweasel wrote:Which is kind of what I need to know.
To many to remember, I think the best way to solve the problem is to just say the doom community, but if anyone wants to be put in the credits I'll be more than happy to make some for them.
Last edited by Bane on Sun Jun 17, 2012 2:13 pm, edited 1 time in total.
Er, didn't Sarge say he didn't want people using resources from BD until it went beta (or something like that)? Disregard if his position's changed.
Bane wrote:
wildweasel wrote:Which is kind of what I need to know.
To many to remember, I think the best way to solve the problem is to just say the doom community, but if anyone wants to be put in the credits I'll be more than happy to make some for them.
I think they'd appreciate that very much, considering the fact that a lot of time and effort went in to those resources. When you're starting a project, and you know you're going to be using stuff from elsewhere, compiling credits should be something you do early on.
amv2k9 wrote:I think they'd appreciate that very much, considering the fact that a lot of time and effort went in to those resources. When you're starting a project, and you know you're going to be using stuff from elsewhere, compiling credits should be something you do early on.
Well I should be able to pull together some names, I'll have a look around my sprite folders and put together a credits list, and I'll keep it in mind for future reference.
Last edited by Bane on Sun Jun 17, 2012 12:52 pm, edited 1 time in total.
Figured out I needed to upload it as a zip instead of RAR, thatnks for the link btw Weasel.
Any feedback would be appreciated, added the skulltag grenade launcher grenade as a second function to the rocket launcher, and skulltag bfg10k fire to the BFG as a secondary fire. still have to add a few reload sprites, and the chainsaw is just slapped together at the moment, i'll remake it when i figure out how to make a decent short range flame thrower
Last edited by Bane on Mon Jun 18, 2012 5:43 am, edited 1 time in total.
Alright, well, I had a look at it just to confirm where you got your gauntlet/sword graphics, and it turns out you didn't use my Firebrand (without letting me know first), so I'm satisfied there.
wildweasel wrote:Alright, well, I had a look at it just to confirm where you got your gauntlet/sword graphics, and it turns out you didn't use my Firebrand (without letting me know first), so I'm satisfied there.