[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

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[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby MagSigmaX » Thu May 06, 2010 2:23 am

Image


A weapons and gameplay mod for GZDoom


Project MSX is a weapons and gameplay mod that brings some elements of modern FPS into your 16 year old Doom, and with this attempting to merge both new-school and old-school styles of FPS gameplay.

In this mod you will have rechargeable shields, they work like the ones in Halo. They fully protect you from any damage until they deplete, when your shields are out you have to take cover or dodge attacks until they recharge and you will be good to fight again. However health doesn't regenerate, so you have to rely on portable medkits to heal yourself.

Players can throw grenades or launch a powerful melee attack at anytime without having to switch weapons, in addition, players will now have the ability to sprint (by holding down the run key and the forward movement key), evade (tapping both the run key and a movement key) and powering up their fists, all these abilities consumes the aux power of your combat suit. (Remember to bind new keys!)

To help the player with these new features, this mod incorporates a custom HUD built completely in ACS.

BETA 2 TRAILER


CLICK HERE TO DOWNLOAD BETA 2 (v0.2a)
You will need GZDoom 1.8.0


WEAPONS
Spoiler:

SUIT POWERS
Spoiler:

There is more yet to come!! :wink:



Spoiler: Changelog


Spoiler: OLD GAMEPLAY VIDEOS
Last edited by MagSigmaX on Mon Sep 23, 2013 7:45 pm, edited 23 times in total.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby chronoteeth » Thu May 06, 2010 2:49 am

Everything is just jaw droppingly impressive. Honestly, the only negative thing I could say is that the goldeneye style of reloading feels out of place. Other than that, this is fucking badass.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby Estopolis » Thu May 06, 2010 2:52 am

The weapon selection looks good so far according to the video.
The hud may be a bit distracting but I'm not too sure.

The only thing I don't like is the spiders. I hate Arachnophobia. :cry:

Either way I'm looking forward to this one. Looks great.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby David Ferstat » Thu May 06, 2010 5:34 am

Wow.

I mean, wow!

That's very impressive. The gameplay seems nice and fast, and enthusiastically brutal. The weapons, at least in the small screen of a YouTube video, look good, though I will admit to a degree of "huh?" when I saw a Star Wars Stormtrooper rifle going bang bang bang. :)

I like the grenade throwing action, and that HUD is really impressive.

Keep up the good work, as the cliche goes.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby ZDG » Thu May 06, 2010 9:37 am

HOLY SHITE THE HUD IS SO AWESOME.
Seriously.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby lizardcommando » Thu May 06, 2010 11:27 am

Oooh... very impressive! The HUD does seem a bit distracting, but I'm sure I'd get used to it once I play the mod for a while. Keep up the great work.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby Xaser » Thu May 06, 2010 12:44 pm

*Xaser approves* :thumb:
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Re: [WIP] Project MSX [Gameplay Mod]

Postby XutaWoo » Thu May 06, 2010 3:01 pm

Looking great as it did before. The only problem is that the name makes me thing of an arcade-y mod with La-Mulana-styled graphics.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby wildweasel » Thu May 06, 2010 4:03 pm

Yeah, finally this thing's got some presence on the forum! Eagerly awaiting a release.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby SamVision » Thu May 06, 2010 4:55 pm

This could use some slick maps and and it would be a game by itself.
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Re: [WIP] Project MSX [Gameplay Mod]

Postby qwerqsar » Thu May 06, 2010 4:57 pm

That looked so pretty awesome!
I am not a halo fan myself, but the interface was just so cool. Plus, I loved the overheat and, finally, the death!
I love it already!
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Re: [WIP] Project MSX [Gameplay Mod]

Postby MagSigmaX » Thu May 06, 2010 7:01 pm

@New HUD comments:
Glad you guys like the HUD! I spent months making that thing.

Honestly, the only negative thing I could say is that the goldeneye style of reloading feels out of place. Other than that, this is fraking badass.


The current version of the mod has reloading animations. :D

Looking great as it did before. The only problem is that the name makes me thing of an arcade-y mod with La-Mulana-styled graphics.


lol! The name of the mod is temporal, since I can't think a good name for the mod, the only names that I have come up so far are cliched and cheesy. :(
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Re: [WIP] Project MSX [Gameplay Mod]

Postby Sonnyboy » Fri May 07, 2010 3:17 pm

It's funny how worried you are about a cliched, cheesy name when you're modding for a game called DooM.
:P
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Re: [WIP] Project MSX [Gameplay Mod]

Postby amv2k9 » Fri May 07, 2010 3:31 pm

HUD is damn slick looking. And done totally in ACS?

My only real caveat is the helmet obstructing as much of the screen as it does. That could be a real killer in a lot of levels :/
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Re: [WIP] Project MSX [Gameplay Mod]

Postby DoomRater » Fri May 07, 2010 3:31 pm

OMFG CHECKING THE FORUMS EVERY 7 SECONDS FOR THIS MOD
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