A weapons and gameplay mod for GZDoom
Project MSX is a weapons and gameplay mod that brings some elements of modern FPS into your 16 year old Doom, and with this attempting to merge both new-school and old-school styles of FPS gameplay.
In this mod you will have rechargeable shields, they work like the ones in Halo. They fully protect you from any damage until they deplete, when your shields are out you have to take cover or dodge attacks until they recharge and you will be good to fight again. However health doesn't regenerate, so you have to rely on portable medkits to heal yourself.
Players can throw grenades or launch a powerful melee attack at anytime without having to switch weapons, in addition, players will now have the ability to sprint (by holding down the run key and the forward movement key), evade (tapping both the run key and a movement key) and powering up their fists, all these abilities consumes the aux power of your combat suit. (Remember to bind new keys!)
To help the player with these new features, this mod incorporates a custom HUD built completely in ACS.
DOWNLOAD BETA 1
http://www.mediafire.com/?tr790zhw9x0mgtk
You will need the last SVN of GZDoom!
NOTE: This mod IS NOT WIDESCREEN FRIENDLY, so if you like to play in widescreen resolutions, you have to set the 'Force aspect ratio' to 4:3 (located in the Video Mode menu). I apologize for this. Future versions will have this fixed.
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Current Weapons list
Fists: Pretty obvious, punch your enemies to death with your fists. However you can power up your fists by holding down the alt-fire button to deliver a devastating mega punch!
Assault Pistol: This is your starting weapon. It can take out light armored enemies with a couple of shoots. Stronger enemies requires a little more ammo but it does a lot of damage nevertheless, is not very good at long ranges, and yes, the pistol is no longer a pea shooter weapon
Auto-Shotgun: Fires 12 Gauge shells very fast and it's spread makes this gun ideal for close to medium range combat. Very effective against groups of light armored enemies. Is not very effective against thougher enemies.
Assault Rifle: Pretty self-explanatory. Fires at a high rate of fire with low recoil and great accuracy. The gun is also equiped with a scope that allows you to take down enemies at long distances, however the recoil of the weapon will be a lot higher in this mode.
Nail-Shotgun: This shotgun fires special nails that does devastating damage, it can kill the toughest demons with a couple of shots. However the gun doesn't hold much ammo, takes a lot to reload and has very limited range.
Auto-Cannon: It fires 30mm armor-piercing/explosive slugs at a high rate of fire. It can take down though enemies with a few rounds and damage nearby enemies. However this gun will overheat if you press the fire button too long.
Grenades: Also self-explanatory. Just press the grenade key to throw a grenade at large masses of enemies. They don't explode at impact so you have to check your aim and throw them at the right spot.
Note: The mod WILL have more weapons and enemies, I will release more betas with additional changes in the future.
BETA RELEASE TRAILER (CURRENT VERSION):
THIRD DEMO VIDEO:
SECOND DEMO VIDEO (OLD VERSION)
Spoiler:
FIRST DEMO VIDEO (VERY OLD VERSION)
Spoiler:
