Only has two basic attacks, dual chainguns and the plasma cannon. While on the base, the brain is constantly regenerated. Not fast enough that it's impossible to kill, but it'll make things easier if you disable the base first. When disabled, the brain hops off and drags itself along. The death is admittedly crude, but I'm not a pixel artist.
HP/Damage are by no means balanced, tune as needed. I've used a number of stock Doom2 resources, so anything that replaces them, will also effect this. The rocket explosion gfx/sounds, and the Spider Mastermind's sounds most notably. Also, I've no idea on bugs. I'll fix anything that turns up if I can.
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