[Done] Nukes

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KeksDose
 
 
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[Done] Nukes

Post by KeksDose »

Something I made out of boredom this week. It simply nukes a place in the map, and, again, it toasts you with god mode when you don't take enough distance. I also put in another bigger nuke, which doesn't like ceilings under 4000 pixels. Summons are "NukeMissile", "HyperNukeMissile", "Nuke" and "HyperNuke". It's more fun shooting nukes from above than using freeze, summoning a nuke alone, running away and unfreezing. If used anywhere, I just want a mention in the credits... it ain't fun working on something for a while and not even being credited. :P

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Last edited by KeksDose on Sun Aug 24, 2008 7:53 am, edited 1 time in total.
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.+:icytux:+.
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Re: [Done] Nukes

Post by .+:icytux:+. »

=) yummy.

looking much better than the betaversion you sent me.

now up for abusing this effect on monsters >=)
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Tormentor667
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Re: [Done] Nukes

Post by Tormentor667 »

The sad thing about this is, that it only works good in large scale maps where there is enough space for the sprite3s :(
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Delphinus
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Re: [Done] Nukes

Post by Delphinus »

How much damage does that thing do? I was killed on god mode by it...
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.+:icytux:+.
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Re: [Done] Nukes

Post by .+:icytux:+. »

Hypernuke = A_Explode(75000, 1750, 1)

xDDD
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Imp Hunter
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Re: [Done] Nukes

Post by Imp Hunter »

Sick! :woh:
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Penguinator
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Re: [Done] Nukes

Post by Penguinator »

The screenshots remind me of the Gmod nuke on flatgrass.
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.+:icytux:+.
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Re: [Done] Nukes

Post by .+:icytux:+. »

yea. but i somehow didn't like that nuke much. its like a light that kills u with a ring of brown smoke. then after awhile. the big light all of a sudden dissappears and then a little smoke cloud appears.
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Unknown_Assassin
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Re: [Done] Nukes

Post by Unknown_Assassin »

Man, the Hypernuke makes ZDoom 2.2.0 lag like shit.
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lizardcommando
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Re: [Done] Nukes

Post by lizardcommando »

I want to know what kind of damage this could do on a map like nuts.wad or Deus Vult 1 and 2.
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TheDarkArchon
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Re: [Done] Nukes

Post by TheDarkArchon »

Unknown_Assassin wrote:Man, the Hypernuke makes ZDoom 2.2.0 lag like shit.
Launch ~150 in nuts.wad.
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Imp Hunter
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Re: [Done] Nukes

Post by Imp Hunter »

lizardcommando wrote:I want to know what kind of damage this could do on a map like nuts.wad or Deus Vult 1 and 2.
Image
Image

Delivery
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Xaser
 
 
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Re: [Done] Nukes

Post by Xaser »

HOYLE DECK, this is bloody amazing. xD


Hmm... I'm suddenly inspired now. I'm toying with the idea of implementing a self-destruct "STAGE COMPLETE!" sequence at the end of each map on a little thing I'm working on, in which you get to witness a nice scene of the entire complex going boom. Keks, would it be alright with you if I were to borrow these nukes for this? Credits are due, certainly, and maybe a sneak preview or two. Will be a while 'fore this gets off the ground, but it'll be a blast, literally. ;P
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Captain Ventris
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Re: [Done] Nukes

Post by Captain Ventris »

Xaser wrote: sequence at the end of each map on a little thing I'm working on, in which you get to witness a nice scene of the entire complex going boom.
Have you played Descent?
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Xaser
 
 
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Re: [Done] Nukes

Post by Xaser »

Hehehaha, yep. Crazy good game, that. Though admittedly I'm wanting to add a bit more pyrotechnics than Descent's escape had, hehe. Big bang, woo!
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