[Gzdoom/Heretic] The Lost Missions. (preview of the map 2)

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wereabbit
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[Gzdoom/Heretic] The Lost Missions. (preview of the map 2)

Post by wereabbit »

Hello folks,
Here comes a small project (only 3 maps, no 3d models, no new texures...) for Heretic ( :P ).
You can found some infos (one video and some screens) at this adress : http://lacommunaute.forum2jeux.com/proj ... -t1355.htm (a french forum).
You can download the wad (two levels ^^) here : http://www.megaupload.com/fr/?d=63ZRCI82
And some screens of the third map :
Spoiler:
Voilà
Last edited by wereabbit on Mon Mar 21, 2011 11:27 am, edited 3 times in total.
CaptainToenail
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Re: [Gzdoom/Heretic] The Lost Missions.

Post by CaptainToenail »

Oh wow this look like great, reminds me of Quake

You defintely need new textures though,
wereabbit
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Joined: Thu Mar 13, 2008 5:18 am

Re: [Gzdoom/Heretic] The Lost Missions.

Post by wereabbit »

Hello there,
I have some ideas for my wad (see the video below), but i can't figure how can i do to concretise them :(
[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HGbXolx8wEo&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HGbXolx8wEo&hl=fr&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
I want to give an "Hexen" felling to my Heretic wad. For that, i plan to had some rain, thunder and some FX (falling leaves)
For the rain, i've found a script, but i don't know how to do the Hexen effect in the map01 :(

Please, help me...
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esselfortium
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Re: [Gzdoom/Heretic] The Lost Missions. (need some help)

Post by esselfortium »

Looks interesting, but the brightness is waaay too high.
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Rachael
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Re: [Gzdoom/Heretic] The Lost Missions. (need some help)

Post by Rachael »

Looks good. One thing though - the upside down blue trident switches are normally used for exits. Using them otherwise... well it's weird. That's the only thing I don't like about it, so far.
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SoulCrow
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Re: [Gzdoom/Heretic] The Lost Missions. (need some help)

Post by SoulCrow »

There was some sort of oversized door as well, but otherwise it looks great!
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Dreadopp
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Re: [Gzdoom/Heretic] The Lost Missions. (need some help)

Post by Dreadopp »

As others have said, this is looking pretty good so far. :)
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Tormentor667
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Re: [Gzdoom/Heretic] The Lost Missions. (need some help)

Post by Tormentor667 »

esselfortium wrote:Looks interesting, but the brightness is waaay too high.
The biggest problem is the additive lights in the fog rooms. They totally destroy the effect of such a dynamic light.
wereabbit
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Re: [Gzdoom/Heretic] The Lost Missions. (need some help)

Post by wereabbit »

Hello everybody,
After a looong time of waiting, here some info, and some new pics of this projet.
For the moment, this projet have 3 maps : the map 1 is complete, the map 2 and 3 not .
Map 3
Spoiler:
Map 1
Spoiler:
Pics of the map 2 will be come soon ^^
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Amuscaria
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Re: [Gzdoom/Heretic] The Lost Missions. (big up)

Post by Amuscaria »

Looking mighty nice there. :D The rocks especially. :D
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Trooper 077
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Re: [Gzdoom/Heretic] The Lost Missions. (big up)

Post by Trooper 077 »

Is that steam? At the bottom of the waterfall?

Fucking sweet!
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Tormentor667
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Re: [Gzdoom/Heretic] The Lost Missions. (big up)

Post by Tormentor667 »

Awesome stuff!
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Snarboo
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Re: [Gzdoom/Heretic] The Lost Missions. (big up)

Post by Snarboo »

I'd replace the 3D fences in Map 1 with midtexture fences honestly. While the 3D fences look cool, they're kind of excessive. Otherwise this looks fantastic! Bought time Heretic saw some more loving. :)
wereabbit
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Re: [Gzdoom/Heretic] The Lost Missions. (big up)

Post by wereabbit »

Eriance wrote:Looking mighty nice there. :D

Thanks
Eriance wrote: The rocks especially. :D
The texture (ripped from Heretic 2) or the shape ?, or both of them ? ^^
Trooper 077 wrote:Is that steam? At the bottom of the waterfall?
Yeap... but it's not perfect for the moment.
Tormentor667 wrote:Awesome stuff!
Thanks
Snarboo wrote:I'd replace the 3D fences in Map 1 with midtexture fences honestly. While the 3D fences look cool, they're kind of excessive.
It's an idea. I'll gonna try this...

For the moment, some pics of the map 2
Spoiler:
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Dynamo
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Re: [Gzdoom/Heretic] The Lost Missions. (preview of the map

Post by Dynamo »

This is really good, but I think the sky needs work. I can see it's basically a flat right now...
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