Pirate Doom! - House of Mojo 06/05/14
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Orb Swallowing Fox
- Posts: 49
- Joined: Thu May 02, 2013 7:46 pm
Re: [WIP GZDoom] Corsair Doom! - map 12 "Baron Castle"
Great, the download works now for me!
Re: [WIP GZDoom] Corsair Doom! - map 12 "Baron Castle"
So THAT'S why this got renamed! Heh.
- Captain J
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- Posts: 16891
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Re: [WIP GZDoom] Corsair Doom! - map 12 "Baron Castle"
such a clever name...
and sorry for didn't make any exaust without only one rotation, because shivers is ready for fire his own wad's another episode.
and sorry for didn't make any exaust without only one rotation, because shivers is ready for fire his own wad's another episode.
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
Ahoy, here´s another version of Pirate Doom!
download: http://www.mediafire.com/download/9tldkyczjjb7kfr
features:
- new map
- new weapon (minicannon)
- three new monsters!
- a dash move that will make you feel like a true ninja, I mean, pirate!
All weapons and monsters are now covered, can this be considered a TC? Still uses stock sprites, sounds and some textures.
The dash move is performed by pressing alt fire while holding the cutlass (slot 1). Combine it with berserk (spinach) and keep it pressed to run at the speed of light.
This move still needs some adjustments, it´s probably overpowered right now.
This is the new map, Grog Factory:
Big thanks to Captain J for the pirachnotron exhaust, and Xaser for lending his bulletpuff and blood codes.
download: http://www.mediafire.com/download/9tldkyczjjb7kfr
features:
- new map
- new weapon (minicannon)
- three new monsters!
- a dash move that will make you feel like a true ninja, I mean, pirate!
All weapons and monsters are now covered, can this be considered a TC? Still uses stock sprites, sounds and some textures.
The dash move is performed by pressing alt fire while holding the cutlass (slot 1). Combine it with berserk (spinach) and keep it pressed to run at the speed of light.
This move still needs some adjustments, it´s probably overpowered right now.
This is the new map, Grog Factory:
Big thanks to Captain J for the pirachnotron exhaust, and Xaser for lending his bulletpuff and blood codes.
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
now it shows itself, i just always wait for this moment!
tottaly good work!
tottaly good work!
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
Why don't you leave it named Pirate DooM! and find a better filehosting service? like... Ubuntuone ? (5GB freespace, no ads, no waiting, etc..)
or.. You could just write an email to the mediafire, telling them that this is pirate themed doom mod and not some warez or such things.
Renaming a great mod just because of inferior filehosting service seems too submisive in my opinion.
anyway pirate doom! it is not worth of the money... ( joking
)
or.. You could just write an email to the mediafire, telling them that this is pirate themed doom mod and not some warez or such things.
Renaming a great mod just because of inferior filehosting service seems too submisive in my opinion.
anyway pirate doom! it is not worth of the money... ( joking

- Peter Bark
- Posts: 244
- Joined: Sat Apr 20, 2013 7:35 am
- Location: Italy
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
would be cool if this was all part of big theme WAD with different zones you need to go through.
like a pirate one, cowboy one, clown circus maps all with the themes, weapons, enemies & huds changed to fit.
like a pirate one, cowboy one, clown circus maps all with the themes, weapons, enemies & huds changed to fit.
- Captain J
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Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
every theme of this mod is exist but only map does. beside, this mod's atmosphere is pirate's wolrd afterall. i just don't want this mod's pirate's atmosphere is massed up by massive different atmospheres though. i mean, i hope. not really.
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
heh, I agree with you, I´ll just keep the pirate theme. I´m doing the last map, by the way. Final boss is done.
screenshot:

I´ll give a shot at this Ubuntu one if our dear DRD file sharing doesn´t come back until next release.
screenshot:

I didn´t really renamed it, I just renamed the file because of mediafire censorship and the thread name as a joke. If you download the wad, the titlescreen is the same.Sokoro wrote:Why don't you leave it named Pirate DooM! and find a better filehosting service? like... Ubuntuone ? (5GB freespace, no ads, no waiting, etc..)
or.. You could just write an email to the mediafire, telling them that this is pirate themed doom mod and not some warez or such things.
Renaming a great mod just because of inferior filehosting service seems too submisive in my opinion.
I´ll give a shot at this Ubuntu one if our dear DRD file sharing doesn´t come back until next release.
- Captain J
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- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
okay, so what does final boss will be? a boss rushes with barons, archviles, cyberdemon and spider demon? or custom bosses with tough health?
and if that boss uses hitscan or melee attack and ran faster, you'll need a put some pillars to cover yourself.
and if that boss uses hitscan or melee attack and ran faster, you'll need a put some pillars to cover yourself.
- Orb Swallowing Fox
- Posts: 49
- Joined: Thu May 02, 2013 7:46 pm
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
Look forward to the showdown! Understand no project can go on forever, but I'm really going to miss that eager wait I've always had for seeing new maps and monsters of this humorous mod coming out! Well done Arch, it will always be a nice and forever memorable experience to play!
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
This mod is a riot to play, well laid out and good balance. Nice to get something completely different. Excellent work.
Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
Thank you!

I have some more ideas of maps, weapons and monsters I´d like to include, so I´ll keep posting new stuff here even after the release. But I feel 14 maps is a good size, every monster and weapon has been introduced, so I´ll release it because I tend to always want to add more stuff and end up never finishing my projects.Orb Swallowing Fox wrote:new maps and monsters
Don´t worry, I fought him about 50 times, no pillars needed. Those boxes will be enough in case of emergencyCaptain J wrote:if that boss uses hitscan or melee attack and ran faster, you'll need a put some pillars to cover yourself.

- BlueFireZ88
- Posts: 1087
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Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
So does that mean there's room for an expansion? And 15 is a much more solid number than 14.Arch wrote:I have some more ideas of maps, weapons and monsters I´d like to include, so I´ll keep posting new stuff here even after the release. But I feel 14 maps is a good size, every monster and weapon has been introduced, so I´ll release it because I tend to always want to add more stuff and end up never finishing my projects.

Re: [WIP GZDoom] Corsair Doom! - map 13 "Grog Factory"
half a megawad!!