Could be feature or bug: Deathmatch ammo stays in coop mode

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Cold0ne
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Joined: Thu Aug 13, 2009 7:26 pm

Could be feature or bug: Deathmatch ammo stays in coop mode

Post by Cold0ne »

There is a way to turn off multiplayer (deathmatch) weapons for coop mode, but I noticed all the ridiculous extra ammo for deathmatch remains in the coop mode.
Level 1 for example has 3 rocket packs outside where the rocket launcher used to be in deathmatch.
I am trying to play a coop game with friends as close to the original singleplayer as possible. the extra ammo is making it was too easy, even with weapons and items not respawning. Also turned off is the options to keep ammo, keep weapons, powerups, everything except keys to make it as hard as possible when you die.

Anyway if there is a dmflag thats unknown or little-known to turn off deathmatch ammo in coop, would be appreciated.



Another quick side-question: is there any way to warp to a new map while in coop? lets say E2M1. The only way I find this currently possible is in the commandline before launching the game. idclev doesnt work (with cheats enabled on the server), nor does for example "warp 2 1" in the console (which works in commandline out of the game, but in-game it warps you to a different location within the map).


Thanks for any help on this guys, and if its not possible to do, maybe it can be implemented into zdoom?

-Cold
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XutaWoo
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Re: Could be feature or bug: Deathmatch ammo stays in coop mode

Post by XutaWoo »

Cold0ne wrote:Another quick side-question: is there any way to warp to a new map while in coop? lets say E2M1. The only way I find this currently possible is in the commandline before launching the game. idclev doesnt work (with cheats enabled on the server), nor does for example "warp 2 1" in the console (which works in commandline out of the game, but in-game it warps you to a different location within the map).
Changemap <maplump> in the console.

Map lump is the name of the map data, like MAP03 or E1M7.
Cold0ne
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Joined: Thu Aug 13, 2009 7:26 pm

Re: Could be feature or bug: Deathmatch ammo stays in coop mode

Post by Cold0ne »

Thanks, i didnt find that command while searching for the subject on google. i found zdoom's multiplayer commands list and i dont think it even mentioned it there ;)
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Graf Zahl
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Re: Could be feature or bug: Deathmatch ammo stays in coop mode

Post by Graf Zahl »

There is no such switch. There is really no need to. Current mapping features have separate settings for these 2 so it'd only be for old maps - where most often the added ammo is needed in coop.
Cold0ne
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Joined: Thu Aug 13, 2009 7:26 pm

Re: Could be feature or bug: Deathmatch ammo stays in coop mode

Post by Cold0ne »

OK actually I was playing the game a bit more in coop , through episode 1, and it seems there isnt gratuitous ammo added in levels 2 and on, its mostly just those 3 rocket packs at the beginning of e1m1 which i noticed were left there when i removed the deathmatch weapons flag. I think probably just a small mistake on the level designer's part but its not an issue further in the game.
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