So far the only way to input numbers and such on a keypad or some kind of module for mods requires display of a keypad and a navigational system. This unfortunately is inconvenient for the user and the developers. Is there a way to read the char number input or something for the keyboard? A-Z and 0-9?
It would save tremendous coding time and player time while dealing with the hacky workarounds for the interfaces that implement this kind of feature.
Reading keyboard input: GetPlayerInput(p, INPUT_KEYBOARD);
Moderator: GZDoom Developers
-
Watermelon
- Posts: 36
- Joined: Thu Jan 19, 2012 11:43 am
Re: Reading keyboard input: GetPlayerInput(p, INPUT_KEYBOARD
No, GetPlayerInput() only exposes the types of input that already get sent across the network. Exposing the keyboard would require a completely different input model.