[98] Torch Visibility Bug

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Deathlike2
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[98] Torch Visibility Bug

Post by Deathlike2 »

These pics are from Hexen:Deathkings of the Dark Citadel.. first level...

See the "missing" torch:
Image

I moved a little slightly and there it is...:
Image

Moving around that area, the torch object "flickers on and off".. it may be due to its placement perhaps? In any case, this is a problem though...
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Siggi
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Post by Siggi »

This may be a problem with the map. I think the torch has been placed on the wall.


edit:
I believe this is the torch in question.
Image
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BetaSword
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Post by BetaSword »

A similar mapping error shows up in map 2 of Doom 2, with a barrel in a wall.
Spoiler:
Deathlike2
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Post by Deathlike2 »

I see now... OK then...

It kinda sucks to see mapping bugs... isn't there a way to reproduce what the original engine did or is it just not worthwhile?

I'm definately not endorsing for people to be a horrible map designer.. just something for use in the original games...
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Graf Zahl
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Post by Graf Zahl »

Hexen's torch is missing the FIXMAPTHINGPOS which was invented to get such items out of the walls. Heretic's torch has it because otherwise it'd be much worse in that game.
Deathlike2
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Post by Deathlike2 »

In reference to the barrel in Doom 2 Map 2..

Now you see it (somewhat clipped):
Image

Now you don't... almost:
Image
Deathlike2
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Post by Deathlike2 »

Graf Zahl wrote:Hexen's torch is missing the FIXMAPTHINGPOS which was invented to get such items out of the walls. Heretic's torch has it because otherwise it'd be much worse in that game.
I know what you're saying.. but which Doom-engine's objects are supposed to be affected by this in the first place? (I'm only asking as you locked a post I made in your GZDoom forums.)
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Graf Zahl
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Post by Graf Zahl »

Deathlike2 wrote:
Graf Zahl wrote:Hexen's torch is missing the FIXMAPTHINGPOS which was invented to get such items out of the walls. Heretic's torch has it because otherwise it'd be much worse in that game.
I know what you're saying.. but which Doom-engine's objects are supposed to be affected by this in the first place? (I'm only asking as you locked a post I made in your GZDoom forums.)
The FIXMAPTHINGPOS is there to move the items away from the wall so the clipping code can work better. ZDoom uses a different method than the Doom engine originally did so it will show glitches with items directly on lines.

As for the barrel, that's an unfixable map bug. The engine can't take care of every stupidity that might occur in a level and this is a perfect example of it. I locked your post for reasons that should become obvious when you read the thread I linked to. That turned out into one of the most [censored word] things ever on this forum so I was taking precautionary measures before anything similar could happen (and it would have happened.)
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Graf Zahl
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Post by Graf Zahl »

fixed
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