See the "missing" torch:

I moved a little slightly and there it is...:

Moving around that area, the torch object "flickers on and off".. it may be due to its placement perhaps? In any case, this is a problem though...
Moderator: GZDoom Developers
I know what you're saying.. but which Doom-engine's objects are supposed to be affected by this in the first place? (I'm only asking as you locked a post I made in your GZDoom forums.)Graf Zahl wrote:Hexen's torch is missing the FIXMAPTHINGPOS which was invented to get such items out of the walls. Heretic's torch has it because otherwise it'd be much worse in that game.
The FIXMAPTHINGPOS is there to move the items away from the wall so the clipping code can work better. ZDoom uses a different method than the Doom engine originally did so it will show glitches with items directly on lines.Deathlike2 wrote:I know what you're saying.. but which Doom-engine's objects are supposed to be affected by this in the first place? (I'm only asking as you locked a post I made in your GZDoom forums.)Graf Zahl wrote:Hexen's torch is missing the FIXMAPTHINGPOS which was invented to get such items out of the walls. Heretic's torch has it because otherwise it'd be much worse in that game.