[Project] KDiZD - Enhanced Arsenal

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

[Project] KDiZD - Enhanced Arsenal

Post by Snarboo »

After playing KDiZD, I thought it was strange that none of the weapons were altered outside of adding casings and the new, custom ones. So I decided to change the weapons in a way that I thought fit better with the mod! :D What started as a minor skin change soon became a full blown mod. After about a week of work, I've finally finished it. I dub this KDiZD - Enhanced Arsenal.

Download:
kdzde-sn.zip - 0.34MB

General Notes:
This mod requires KDiZD to run! It inherits some of its effects, such as the casings and bullet puffs. I make no promises of this running standalone. If there is enough interested, there might be a standalone release. It should work in either ZDoom or GZDoom, as I doubt I used any effects specific to one or the other.

Changes and Credits are located inside of the wad. Please use any resources you like and take this mod apart, with the requirement that you give due credit. I worked hard on this, and I wouldn't appreciate it if someone stole anything without giving credit to me or any of the other authors whose work I've based mine on. I am doing this as a service since most of my work is based on others or unoriginal, and I feel it does no good to lock my mod up, so be responsible. ;)

This release is v0.9 Gamma. While it is mostly finished, there are probably a few bugs lurking about or enhancements I could make. Please post constructive criticism! If you think I could code or change something for the better, please tell me. Do not post stupid stuff like "OMG this sucks!" or "Dude, make the fist shoot rockets!" All such posts will be ignored.

Most of all, have fun! I know I did. :D
User avatar
BouncyTEM
Posts: 3822
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

...Yeah...you're going to have to remove the D2 modified super-shotgun. :/
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Post by Snarboo »

I don't think id would care. It's modified enough from the original to be different. Plus you could argue the same about the shotgun. If it bothers enough people, I might change it, but I'm going to need better resources.
User avatar
BouncyTEM
Posts: 3822
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

Snarboo wrote:I don't think id would care. It's modified enough from the original to be different. Plus you could argue the same about the shotgun.
The shotgun was in Doom 1. the Super Shotgun wasn't in Doom 1. ID specified that in order for KDIZD to remain legal it has to work in doom 1 only and that resources from doom 2 couldn't be used (basically). so they had made their own for KDIZD.

:/ while true that they wouldn't care this would still raise a concern IMO.

fun mod though.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Post by Snarboo »

Hmm...well, as long as my project isn't packaged with KDiZD, it shouldn't be a problem. However, I am willing to change it at a moments notice. I just hope I can find a good replacement for backup.
User avatar
BouncyTEM
Posts: 3822
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

the DRDteam forums has hordes of them.

Now, besides that little quarrel, i've noticed a few things I do like and don't;

the pistol's pretty nice. no complaints there.
Shotgun's neat.
Super Shotgun shoots a bit too slow, IMO, and makes it's gain from the shotgun questionable.
Chaingun's fun.
Rocket Launcher...eh...I really never liked the standard sound.
Grenade Launcher lost it's alt-fire! D:
No changes to Rifle? :(
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Post by Snarboo »

I didn't like the original Grenade Launcher's primary fire. It didn't arc with your aim, while the secondary did. So I removed the primary and swapped it for the secondary. If this bothers people I will bring the primary fire back as the new secondary fire. :)

I was working on custom graphics for the rifle, but they sucked, so I couldn't think of anyway to change it.

I'm half tempted to implement the fake Laser gun you get in...E1M7, I think, as a new weapon for the next release. That should be fun.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

How do you get this to work with kdizd? It seems to not load when I load both of the files.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

kdzde-sn.wad has to be loaded after kdizd.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

Played around with this and I like it, as it's not too big a departure from the basic Doom weapons, but it's enhanced enough that I don't get bored of seeing them.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

TheDarkArchon wrote:kdzde-sn.wad has to be loaded after kdizd.
Strange, I did that AND I updated both zdoom and gzdoom, yet it still does not want to work! :(
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Post by Snarboo »

Are you getting any error messages? Are you using the Ultimate Doom? Just covering the basics.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

No, the sprites load, but the act the same as before.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

Either the WAD isn't loading or kdizd is being loaded AFTER the enhancement WAD.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Post by Snarboo »

That's not right...what version of G/ZDoom are you using? Are you using a frontend? Not that I know what the problem is, but it might help.
Last edited by Snarboo on Fri Jun 22, 2007 10:00 pm, edited 1 time in total.
Locked

Return to “Abandoned/Dead Projects”