PlaySoundLoop for Decorate weapons
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- wildweasel
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PlaySoundLoop for Decorate weapons
I'd like to request a Decorate function that will play a sound in a loop, on its own channel (so it won't be interrupted by other sounds coming from the player/weapon); as well as an equivalent command to stop whatever loop is playing on the weapon (A_StopSoundLoop). What I intend on using this for:
Weapons that make ambient hums when idling
Weapons with looping attack sounds (a la Far Cry or Unreal Tournament)
Usable inventory items that play a looping sound while active (Doom 3-style Berserk pack, Jedi Knight-style force powers, among others)
I'm pretty sure there's no way to do this at present. If there is, then nobody ever told me about it.
Weapons that make ambient hums when idling
Weapons with looping attack sounds (a la Far Cry or Unreal Tournament)
Usable inventory items that play a looping sound while active (Doom 3-style Berserk pack, Jedi Knight-style force powers, among others)
I'm pretty sure there's no way to do this at present. If there is, then nobody ever told me about it.
Last edited by wildweasel on Sun Aug 13, 2006 6:02 pm, edited 2 times in total.
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Re: PlaySoundLoop for Decorate
This might be in, I saw it in the wiki, but I think that is what you mean?THe Wiki wrote:A_LoopActiveSound
Also, you can make a looping sound, and it will loop until another sound overrides it.
Example:
Grab the Minigun sound from UT, and stick it in with XWE, it should loop when you use it in decorate.
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