[DISCUSSION] The Community Beastiary (on hold!)

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Amuscaria
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Post by Amuscaria »

Just a small question. If I were to redo some of the DE monsters. Will you simply make a duplicate entry or replace the original on your Beastiary?
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Tormentor667
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Post by Tormentor667 »

@dj - Most likely, yes!

@Eriance - Replace!
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dljosef
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Post by dljosef »

Captain Ventris wrote:
dljosef wrote:Are you gonna add the Apprentice and Hellsmith monsters?

I'm just asking. If not, that's alright, as I know from my experience of playing Demon Eclipse Episode 2 that they're both cheap as hell. (especially the Hellsmith)
How are they cheap?
Well Venetris, if you played the second episode of Demon Eclipse, you would've found that one out.
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Phobus
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Post by Phobus »

Probably half of the reason why I much preferred episode 1 is monsters like those two making episode 2 so terrible to play.
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Captain Ventris
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Post by Captain Ventris »

dljosef wrote:
Captain Ventris wrote:
dljosef wrote:Are you gonna add the Apprentice and Hellsmith monsters?

I'm just asking. If not, that's alright, as I know from my experience of playing Demon Eclipse Episode 2 that they're both cheap as hell. (especially the Hellsmith)
How are they cheap?
Well Venetris, if you played the second episode of Demon Eclipse, you would've found that one out.
I beat it today, and I still can't find how they are cheap.
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Unknown_Assassin
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Post by Unknown_Assassin »

ZDUser wrote:I just noticed something about the Lord of Heresy. He barely even uses his melee attack, even when you're up close. The only way he was able to slash me was by my running up to him right when he's about to launch his projectile.
It is not a bug. The Lord of Heresy's DECORATE code contains A_Jump with A_BruisAttack just below it. Not only that, but there is just one, so there is a lesser chance of him doing a melee attack. Most of his attacks use A_Custommissile("Baronball"...). When A_Custommissile is in use, a melee attack can't be possible.
Tormentor667 wrote:I found also another bug, the Afrit's floor ground fire doesn't hurd at all. Anyone has a fix for that?
This is not a bug. I've said this before, and I'll say it again. The Afrit's Hellfire damage is set to zero. Change it to a number > 0, otherwise the fire will not work at all.
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iSpook
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Post by iSpook »

The two smith monsteres weren't cheap. o_o
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dljosef
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Post by dljosef »

Doom'd Marine wrote:The two smith monsteres weren't cheap. o_o
Ok, so they weren't cheap. Still, as Phobos put it, they made episode two a bitch to play.
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Captain Ventris
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Post by Captain Ventris »

dljosef wrote:
Doom'd Marine wrote:The two smith monsteres weren't cheap. o_o
Ok, so they weren't cheap. Still, as Phobos put it, they made episode two a bitch to play.
The apprentices weren't too hard, just don't stop moving.
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Tormentor667
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Post by Tormentor667 »

@Assasin - Feel free to fix it and upload the fixed ZIPs :D
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iSpook
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Post by iSpook »

Captain Ventris wrote:
dljosef wrote:
Doom'd Marine wrote:The two smith monsteres weren't cheap. o_o
Ok, so they weren't cheap. Still, as Phobos put it, they made episode two a bitch to play.
The apprentices weren't too hard, just don't stop moving.
Indeed, the smith was harder, but only because of the regeneration ability.
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Captain Ventris
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Post by Captain Ventris »

Doom'd Marine wrote:
Captain Ventris wrote:
dljosef wrote:Ok, so they weren't cheap. Still, as Phobos put it, they made episode two a bitch to play.
The apprentices weren't too hard, just don't stop moving.
Indeed, the smith was harder, but only because of the regeneration ability.
OH!!! That's what he was doing! Well, jeese, this does explain alot.

I'm going to try to contact the authors of the monsters on this kind of thing in order to make the ZDOOM Tabletop Strategy Game the best it can be.
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Unknown_Assassin
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Post by Unknown_Assassin »

Tormentor667 wrote:@Assasin - Feel free to fix it and upload the fixed ZIPs :D
Do you want me to send it as a single wad (Afrit only) or do you want me to just send the MRW with the working Afrit?

Edit: Never mind. Ignore my question.

http://www.savefile.com/files/835158

It appears you had a different code, so changing the damage wouldn't work (downloaded your bestiary). I fixed it, and the fire should work. If not, then I must've uploaded the wrong one, but that is highly doubtful, consdering that I checked.
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Tormentor667
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Post by Tormentor667 »

Thx man, fiel updated :)
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Dutch Devil
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Post by Dutch Devil »

http://tango.dmclub.org/dd/files/Demon.zip

Maybe you could use this monster I made an few months ago, its an fireball spitting demon I worked on but it never got used by me.

It might be in need of an few tweaks I leave that you if you decide to use it.
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