[DISCUSSION] The Community Beastiary (on hold!)
- Tormentor667
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Well Venetris, if you played the second episode of Demon Eclipse, you would've found that one out.Captain Ventris wrote:How are they cheap?dljosef wrote:Are you gonna add the Apprentice and Hellsmith monsters?
I'm just asking. If not, that's alright, as I know from my experience of playing Demon Eclipse Episode 2 that they're both cheap as hell. (especially the Hellsmith)
- Captain Ventris
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I beat it today, and I still can't find how they are cheap.dljosef wrote:Well Venetris, if you played the second episode of Demon Eclipse, you would've found that one out.Captain Ventris wrote:How are they cheap?dljosef wrote:Are you gonna add the Apprentice and Hellsmith monsters?
I'm just asking. If not, that's alright, as I know from my experience of playing Demon Eclipse Episode 2 that they're both cheap as hell. (especially the Hellsmith)
- Unknown_Assassin
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It is not a bug. The Lord of Heresy's DECORATE code contains A_Jump with A_BruisAttack just below it. Not only that, but there is just one, so there is a lesser chance of him doing a melee attack. Most of his attacks use A_Custommissile("Baronball"...). When A_Custommissile is in use, a melee attack can't be possible.ZDUser wrote:I just noticed something about the Lord of Heresy. He barely even uses his melee attack, even when you're up close. The only way he was able to slash me was by my running up to him right when he's about to launch his projectile.
This is not a bug. I've said this before, and I'll say it again. The Afrit's Hellfire damage is set to zero. Change it to a number > 0, otherwise the fire will not work at all.Tormentor667 wrote:I found also another bug, the Afrit's floor ground fire doesn't hurd at all. Anyone has a fix for that?
- Captain Ventris
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- Tormentor667
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- iSpook
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Indeed, the smith was harder, but only because of the regeneration ability.Captain Ventris wrote:The apprentices weren't too hard, just don't stop moving.dljosef wrote:Ok, so they weren't cheap. Still, as Phobos put it, they made episode two a bitch to play.Doom'd Marine wrote:The two smith monsteres weren't cheap. o_o
- Captain Ventris
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OH!!! That's what he was doing! Well, jeese, this does explain alot.Doom'd Marine wrote:Indeed, the smith was harder, but only because of the regeneration ability.Captain Ventris wrote:The apprentices weren't too hard, just don't stop moving.dljosef wrote:Ok, so they weren't cheap. Still, as Phobos put it, they made episode two a bitch to play.
I'm going to try to contact the authors of the monsters on this kind of thing in order to make the ZDOOM Tabletop Strategy Game the best it can be.
- Unknown_Assassin
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Do you want me to send it as a single wad (Afrit only) or do you want me to just send the MRW with the working Afrit?Tormentor667 wrote:@Assasin - Feel free to fix it and upload the fixed ZIPs
Edit: Never mind. Ignore my question.
http://www.savefile.com/files/835158
It appears you had a different code, so changing the damage wouldn't work (downloaded your bestiary). I fixed it, and the fire should work. If not, then I must've uploaded the wrong one, but that is highly doubtful, consdering that I checked.
- Tormentor667
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- Dutch Devil
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http://tango.dmclub.org/dd/files/Demon.zip
Maybe you could use this monster I made an few months ago, its an fireball spitting demon I worked on but it never got used by me.
It might be in need of an few tweaks I leave that you if you decide to use it.
Maybe you could use this monster I made an few months ago, its an fireball spitting demon I worked on but it never got used by me.
It might be in need of an few tweaks I leave that you if you decide to use it.