Now that I've installed a more XP-friendly version of DJGPP, I was able to fix a nasty buffer overrun in ZETH that occurred when selecting a thing's type. This fix is contained in ZETH 4.12.
I do not know when "soon" will be for the next ZDoom. I am putting the finishing touches on it now, which consists primarily of moving some more options into the menus and figuring out how I want to layout the new list of console commands and variables. Since this is something I do in my free time, I cannot adhere to any sort of release schedule.
If you want to see how a mapinfo for the original Doom games looks, I have uploaded example MAPINFOs for The Ultimate Doom and Doom 2. These contain the exact same data for these games as found inside the executable.
It also seems worth mentioning that every map ZDoom loads is automatically converted to a variant of the Hexen format internally. This means you can use Hexen-format maps for Heretic levels as well as for Doom and Hexen. The only editor I know of that currently has a configuration for creating Heretic maps like this is the latest ZETH. I will try to create a zheretic.wcf for WadAuthor sometime before releasing the next ZDoom. You could also take advantage of the fact that the conversion happens for all games and create a Hexen map using the standard Doom/Heretic map format.
News from 5 September 2002
News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[
Google This Site]
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[
1 post
• Page 1 of 1
-
randi
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
News from 5 September 2002
Post by randi »
1 post
• Page 1 of 1
Return to “ZDoom (and related) News”
Jump to
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Rules and Forum Announcements
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- ZDoom Development
- ↳ Bugs [UZDoom]
- ↳ Feature Suggestions [UZDoom]
- ↳ Bugs [LZDoom]
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Important Threads
- ↳ Official ZDoom Community Rules
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ HELP! "Account is inactive!"
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)
- ↳ Developer Blog
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)