(I would post the problem wad but I don't have a copy of it right now. I'm using a local computer at a cybercafe)
I'll try to post a makeshift DECALDEF.
Code: Select all
decal Flare // this is supposed to be a yellow thingy that fades away slowly
{
blabla
animator GoAway // i have the "flare" use the built-in GoAway animator.
LowerDecal BulletChip
}
decal BulletChip1
{
blabla
}
// ... (all the way to BulletChip5)
// (and then the decalgroup BulletChip which should randomize between the five bullet decals)
// THEN at the bottom, under generators, I set the hitscan weapons' decals to Flare.
When a bullet hits the wall, the flare decal (it's just a single decal, not grouped or whatever) would be drawn... and then it'll call the BulletChip group so that one of the five bullet chips will be drawn randomly under the flare. Right?
But what happens is this: it draws the flare, and it does call the bulletchip to be drawn under it, but it doesn't randomize the chip decals. The same bullet chip will ALWAYS appear no matter how many times you shoot. :(
I will try to somehow post the file here but in the meantime, can anyone sort of reproduce this and investigate the problem?