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New Headshot Wad

Posted: Mon Dec 26, 2005 8:43 am
by Doomguy0505
I edited Calgari's headshot wad so that it actually worked

Posted: Mon Dec 26, 2005 11:21 am
by Caligari87
Ummm.... NO. Not really. You added some cool gore effects. As nifty as it was (although it could have been better) that's not "making it work". You didn't increase the functionality, that I could tell, at least.

To make it "work", a couple lines in the last script should have been uncommented, making it possible to kill the zombie with one shot. This was just a concept WAD.

Here's two original versions.

Posted: Mon Dec 26, 2005 11:24 am
by Nash
"so that it actually worked"

I'm sorry, but to begin with, it was working fine all along right from the beginning.

Second, checking out your file - WTF? Just some cheap editing that doesn't add any functionality.

Here I was thinking that you improved it by making the zombie have actual walking frames, and support for more than one zombie.

EDIT: Cals beat me to it. Go Cals!

Posted: Mon Dec 26, 2005 11:24 am
by TheDarkArchon
Why not havy Resi 4 style head killss? (Asploded head and random time until body falls over)?

Posted: Mon Dec 26, 2005 11:27 am
by Caligari87
Hmmm... Maybe he did, but I didn't notice ingame.

Code: Select all

thing_damage(1, 2, MOD_HIT);
Still, that doesn't do anything much besides make him bleed to death, which IMO doesn't happen for zombies.

8-)

Posted: Mon Dec 26, 2005 9:12 pm
by stx
/me can sense the lock coming...

Posted: Tue Dec 27, 2005 9:09 am
by Enjay
stx wrote:/me can sense the lock coming...
I can sense a pointless post that adds nothing to the thread.


I prefer the original. I certainly wouldn't class the "fixed" one as "fixed" in any way, shape or form unless I was meaning the "I'll fix you for that" meaning screw somebody over way. ;) Seriously though, it just spurts not particularly believable gore everywhere when you blow the head off. It doesn't improve the basic, important functionality at all. Also, after a few seconds, the zombie had easily bled more than his entire body mass through his neck. The original is better.

Another minor problem I noticed (with all versions) - if you play this in GZDoom, by default, GZDoom will shift up the Zombie sprite to avoid the floor clipping his feet off - but the head doesn't get shifted so it looks like he's been hit on the head with a giant comedy mallet and his head is tucked down between his shoulders as a result. A little tweaking of the offsets for both body and head should be able to get a pleasing result in Zdoom and GZdoom.

Posted: Tue Dec 27, 2005 10:47 am
by Caligari87
I noticed that too. I thought Doomguy had screwed with it at first.

Well, it's pretty much useless unless Graf or Randy decides to add limb support to DECORATE, which this was intended to sell. There is, unfortunetly, no point in trying to make this into a project of sorts, so I don't think I'll "fix" the offset. Hopefully, though, someone will add this concept as a supported feature.

8-)

Posted: Fri Jan 27, 2006 11:33 am
by C&C Commando
um i tryed to use wad but it told me that it headshot.wad was missing in the bot.cfg file

Posted: Fri Jan 27, 2006 11:35 am
by Caligari87
???

What does this wad have to do with Bots.cfg, I ask? What did you do to try and run it?

8-)

Posted: Fri Jan 27, 2006 12:13 pm
by Tormentor667
C&C Commando wrote:um i tryed to use wad but it told me that it headshot.wad was missing in the bot.cfg file
Sometimes I ask myself how persons get the idea to combinate some things with each other.... it's like trying to steer a car with a banana! :?

Posted: Fri Jan 27, 2006 12:28 pm
by Siggi
People should avoid good ideas when they are stoned :wink:

Posted: Mon Jan 30, 2006 2:56 pm
by Project Shadowcat
"Script Error, "DECORATE" Line 32:
Invalid state parameter"

Ran with ZDoom 2.0.98. Should this be run with 96x?

Posted: Mon Jan 30, 2006 3:01 pm
by DoomRater
Protip: If it doesn't work due to a DECORATE error, try the unnofficial version of Zdoom (96x) BEFORE asking whether it will work. Sometimes just trying different versions until one works is required.

Posted: Tue Jan 31, 2006 7:07 am
by Project Shadowcat
DoomRater wrote:Protip: If it doesn't work due to a DECORATE error, try the unnofficial version of Zdoom (96x) BEFORE asking whether it will work. Sometimes just trying different versions until one works is required.
Tip taken. Thanks.

Still would be nice if they told us what version to use.