[Fixed] more 48 bugs

Bugs that have been investigated and resolved somehow.

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Cyb
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Joined: Tue Jul 15, 2003 5:12 pm

more 48 bugs

Post by Cyb »

surely you aren't tired of bug reports yet randy? :P

anyways, not to sound like some sort of freak who plays his own maps all the time, but I was playing through massm2 (first time in a while mind you :P ) and came across two errors that aren't awful but I'd imagine you'd want them fixed?

- first when I finished map12 and jumped to map13 there's supposed to be some intermission text. There was, however it was the doom2 secret level text and not whatever I had stuck into my mapinfo. To see this yourself get to map12 and then warp to coords (-5652, 2614) (or so) and wait for the exit sequence. all the other intermission text breaks worked perfectly fine.

- the sky textures seem to be aligned slightly too high (maybe one or two pixels). It's hard to notice unless there's a horizon going on. Warp to map16 and then puke 6 in console (it takes a second to start) and you'll see what I'm talking about. That sky texture is taller than 128, so I dunno if the same thing happens with all sky textures or just tall skys, it's a bit late (4:30) and I ought to be sleeping so I haven't tested it out.

other than that everything worked beautifuly
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bimshwel
Posts: 745
Joined: Tue Jul 15, 2003 5:15 pm
Preferred Pronouns: It/Its
Operating System Version (Optional): windows 7 still
Graphics Processor: nVidia (Modern GZDoom)
Location: misplaced

Post by bimshwel »

This is a golden age of bugs. I might even call it a bug Renaissance. In fact, I did. How about that.
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Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
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Post by Hirogen2 »

I noticed "this" (screenshot) in zoom -- the racing mod:
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Nanami
Posts: 1066
Joined: Tue Jul 15, 2003 5:13 pm
Location: That little island pritch created.

Post by Nanami »

Wow that is a little odd.

It does that in C1T3 of the demo, but that's just because it's sized badly. That one looks like a bug though because I was certain it was aligned right before... I thought...?
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SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon

Post by SargeBaldy »

yes it was.
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randi
Site Admin
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Post by randi »

Fixed and fixed.

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